0

chamber

Comments:
Threaded Linear
#1
exin1x

do we think the chamber nerfs were enough (increase on bullet prices and decrease of tp regeneration time and radius)

#2
Mortadelo
3
Frags
+

It didn't affect it's pick rate so no, not really

#3
ChubbyChoob
5
Frags
+

Riot just delete him and admit they were wrong

#4
UhhBrandon
4
Frags
+

the biggest thing they shoulda nerfed was the damn fire rate on that ult

#5
patuj
3
Frags
+

No. Chamber is still way too good. Should add way more nerfs. Such boring agent to watch as well.

#6
Rebellion2408
2
Frags
+

I really don't think it affected the pick rates
Only difference is earlier in pistol rounds Chamber players buy 6 bullets and 1 tradmark
Now they are satisfied by just buying the Ghost. Nothing much has changed in his pickrates and stuff

#7
exin1x
0
Frags
+
UhhBrandon [#4]

the biggest thing they shoulda nerfed was the damn fire rate on that ult

thats what im saying, fire rate and pullout time on both the ult and sheriff, i literarlly didnt care about anything else, he isnt even much of a sentinel anymore just a stupid broken awp character

#8
EntryKJ
0
Frags
+
UhhBrandon [#4]

the biggest thing they shoulda nerfed was the damn fire rate on that ult

Yes. I just moved to a new place and was playing with my mouse and laptop on the floor (no table yet), and I am getting 90% of my kills while playing chamber in the form of multi-kills using the ult. I would have 10 kills per game if not for the chamber ult.

#9
PIGEONS
0
Frags
+

they should add back both trips, increase tp range again, decrease fire rate and pull out time on op, and remove the ADS from headhunter. easy balance

#10
ItsMeDio
1
Frags
+

It's broken af. More broken than Jett early meta, astra meta, or even Viper early meta.

#11
exin1x
0
Frags
+
PIGEONS [#9]

they should add back both trips, increase tp range again, decrease fire rate and pull out time on op, and remove the ADS from headhunter. easy balance

just make the awp and sheriff like the actual guns, and revert the rest of him to og chamber, easy fix, maybe make it slightly slower on how fast he can tp cuz that dude dips faster than my dad did

#12
KatZ
0
Frags
+

Remove TP, half of the headache is gone

#13
adilKhan
2
Frags
+

Chamber is honestly a huge problem for Valorant and it's future. You see, Chamber promotes unhealthy playstyles like OP crutching and players barely have to do much to get value out of him. He basically renders every other sentinel useless. He has killed Cypher, made KJ's stalling power look like a joke, and Sage was never going to compete with him. At this rate Riot should just nerf the tp speed and add a little bit of a delay so that he gets punished. It's the Jett problem but even worse, and we were complaining a lot about Jett meta lmao

#14
WinterZ
-1
Frags
+

there are 2 ways to nerf chamber:

  1. Bring back the old jett dash. Chambers pickrate would become more balanced and he wouldn't be such a necessity anymore.

  2. Make the chamber tp like the jett dash we have today. both cards break automatically within 15 or so seconds of both being placed down. Chambers pickrate would become like jetts pickrate today

pair this up with buffs to every sentinel agent (except chamber) and it'd lead to some balance in the meta and the other sentinel agents would come back to their former glory

#15
tarik_chatter
0
Frags
+

they just need to buff the op to make it like the csgo awp, that way we don't need specialist agents who's only job is to run an op

#16
exin1x
0
Frags
+
WinterZ [#14]

there are 2 ways to nerf chamber:

  1. Bring back the old jett dash. Chambers pickrate would become more balanced and he wouldn't be such a necessity anymore.

  2. Make the chamber tp like the jett dash we have today. both cards break automatically within 15 or so seconds of both being placed down. Chambers pickrate would become like jetts pickrate today

pair this up with buffs to every sentinel agent (except chamber) and it'd lead to some balance in the meta and the other sentinel agents would come back to their former glory

making another character that we already had hell with wont fix it, the game would become insanely ct sided all of the sudden cuz of all the awp crutches on chamber and jett

#17
camosoulja
0
Frags
+
WinterZ [#14]

there are 2 ways to nerf chamber:

  1. Bring back the old jett dash. Chambers pickrate would become more balanced and he wouldn't be such a necessity anymore.

  2. Make the chamber tp like the jett dash we have today. both cards break automatically within 15 or so seconds of both being placed down. Chambers pickrate would become like jetts pickrate today

pair this up with buffs to every sentinel agent (except chamber) and it'd lead to some balance in the meta and the other sentinel agents would come back to their former glory

So we can have 2 default picks instead of 1

#18
adilKhan
0
Frags
+
WinterZ [#14]

there are 2 ways to nerf chamber:

  1. Bring back the old jett dash. Chambers pickrate would become more balanced and he wouldn't be such a necessity anymore.

  2. Make the chamber tp like the jett dash we have today. both cards break automatically within 15 or so seconds of both being placed down. Chambers pickrate would become like jetts pickrate today

pair this up with buffs to every sentinel agent (except chamber) and it'd lead to some balance in the meta and the other sentinel agents would come back to their former glory

No, just no. Bringing back Jett's dash would make us go back to square one which was the problem in the first place. They should just add more cooldown to his tp, like 30 seconds isn't enough at ALL if you ask me. It's stupid how a broken ability like the Rendezvous gets only a 30s cooldown while abilities like Cypher's cam has a 40s cooldown. Or, they can buff the other sentinels

#19
exin1x
0
Frags
+
tarik_chatter [#15]

they just need to buff the op to make it like the csgo awp, that way we don't need specialist agents who's only job is to run an op

i still hate valorant for the whole awping thing, like compared to cs u cant just dip after taking an awp shot, compared to val where they could be on the other side of the map/unhittable with like 4 or 5 agents (chamber, jett, yoru, reyna and proly one other my brain wont come up with)

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment