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chamber rework idea??

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#1
not5kin

(there are tl;drs for each ability if you hate reading)

I know, I know, everyone and their mother has already posted their take on how to fix Chamber. I'm not posting this because I think my ideas are objectively better, but because I'm curious how the VLR community thinks these changes would affect the meta, and if they would make Chamber more or less annoying.

Rendezvous (E) - I think 30s is an alright amount of time, but I think the range should have been kept at 21m for reasons that will be explained further down this post.

tl;dr -> 20s cooldown -> 30s cooldown
21m range -> 21m range

Headhunter (Q) - In its current state of 100 per bullet for 8 bullets, pound for pound it is effectively better than a Jett ult. Don't even try to argue that right-click exists, that mechanic is more inaccurate than my ability to headshot with a Marshal. 150 for 8 bullets seems fine until you consider that in order for a Chamber to have 8 bullets they spend 1200 credits, which is more than most agents' entire kits! From an economy standpoint, I would have preferred 100 per bullet for a maximum of 4 as it brings his economy on par with other agents. 4 bullets may seem insane, but it prevents a Chamber from acing the enemy with Headhunter bullets alone. I would also like to point out here that Reyna only getting access to two orbs seemed insane at the time, but it makes perfect sense now. Similarly, 4 bullets in my opinion is more than enough to get value, and causes you to value individual bullets more.

tl;dr -> 100 per bullet -> 100 per bullet
8 bullets -> 4 bullets

Trademark (C) - A lot of people complain that Chamber is this weird Duelist/Sentinel hybrid, so why don't we make him more like a Sentinel? The point of one is to lock down sites, so my idea is to give him back his second Trademark, but make the Trademarks have a maximum range, similar to Killjoy. This seems more than fair to me given how powerful they are at stopping pushes. Another consequence is that it puts a price on using Rendezvous: if the Chamber TPs off site for free, they more than likely lose access to one or more Trademarks, which is why I think that the current 21m radius is okay. This hence motivates Chambers to be better at locking down their site instead of TPing away at the first site of danger.

tl;dr -> 1 trademark -> 2 trademarks
give trademarks a maximum range, like kj

Tour De Force (X) - Tour De Force is kind of busted right now. Let's make it more skillful(?). You know the Golden Gun from Spike Rush? Similar concept. Chamber gets 2 bullets in the Tour De Force total, but gets a bullet back for a kill. This incentivizes actual skill and aim as opposed to spamming Tour De Force bullets through a smoke and destroying an entire push if a stray bullet connects. I am pretty ambivalent on the duration of slows, lmk if you think the duration should be 9s, 6.5s, or something else entirely with this system.

tl;dr -> 5 bullets -> 2 bullets
get one bullet back per kill, like golden gun
could not care less about slow duration, lmk

Thank you for reading this if you did. If you're going to ratio me, at least be creative. I put a lot of effort into this, the least you could do put some effort into your baits.

#2
Elcatsu
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holy shite so long

#3
not5kin
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Elcatsu [#2]

holy shite so long

ik i realized halfway through but couldn't be bothered to shorten, that's why tl;drs exist

#4
Elcatsu
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not5kin [#3]

ik i realized halfway through but couldn't be bothered to shorten, that's why tl;drs exist

recommendation: ult -> 3 bullets also remove the slow every kill he gets

#5
Tanzim
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ohh but doesnt that just makes it even more powerful for the good players, cuz even siler lobby op mains dont miss 2 shots in a row and the double trademark makes it really powerful and for the headhunter the damage done needs to be reduce otherwise its still ez too get 2-3 heads with it and think the tp cooldown increase will make little to not impact

#6
not5kin
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Elcatsu [#4]

recommendation: ult -> 3 bullets also remove the slow every kill he gets

interesting take! my personal opinion is that the slow is integral to him behaving as a sentinel so i'd like to work it in in some capacity if possible, and i think having only two bullets balances this out. i could see your idea working, it's just not my preferred way i'd like chamber to work.

#7
not5kin
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Tanzim [#5]

ohh but doesnt that just makes it even more powerful for the good players, cuz even siler lobby op mains dont miss 2 shots in a row and the double trademark makes it really powerful and for the headhunter the damage done needs to be reduce otherwise its still ez too get 2-3 heads with it and think the tp cooldown increase will make little to not impact

the idea is to increase the skill ceiling yeah, the problem with a lot of things you suggest is that anything worse probably kills chamber entirely. the ult works like the golden gun, so if you miss the first shot and hit the second on the first enemy, you only have one shot to hit the second enemy with (you are only allowed to miss once). if you can get 3 kills in a row missing a maximum of one time, i feel like you deserve it more than getting three kills but missing once on two of them? there really is no perfect answer haha

#8
not5kin
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Tanzim [#5]

ohh but doesnt that just makes it even more powerful for the good players, cuz even siler lobby op mains dont miss 2 shots in a row and the double trademark makes it really powerful and for the headhunter the damage done needs to be reduce otherwise its still ez too get 2-3 heads with it and think the tp cooldown increase will make little to not impact

the idea is that he is very powerful on his site but if he has to leave his site, he is significantly weaker

#9
Elcatsu
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not5kin [#6]

interesting take! my personal opinion is that the slow is integral to him behaving as a sentinel so i'd like to work it in in some capacity if possible, and i think having only two bullets balances this out. i could see your idea working, it's just not my preferred way i'd like chamber to work.

his ult's slow doesn't make him a sentinel tho. plus u already made his trademark back to 2.

#10
not5kin
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Elcatsu [#9]

his ult's slow doesn't make him a sentinel tho. plus u already made his trademark back to 2.

maybe, but i think without the slow, his ult is the same thing as headhunter but better, and that makes q feel redundant. again, i don't think your idea is bad, in fact, i think riot is more likely to implement your suggestion than mine.

#11
TS_ChedZ
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mucho texto

nah but in all seriousness.

Headhunter doesn't need to change. Ult, Trademark and Tour 'de force do

#12
Dybala21
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I think the TP should be like phoenix molly and raze grenade. You used it, then you have to kill 2 to use the ability again. The headhunter should be like astra where it cost 150( i think) per one and make it only 4 bullets. The trip should be brought back to two. The ult i prefer it has the animation like a normal operator and removes the slow

Oh and also make the TP cooldown 40 secs if the 1st idea is not good

#13
not5kin
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Dybala21 [#12]

I think the TP should be like phoenix molly and raze grenade. You used it, then you have to kill 2 to use the ability again. The headhunter should be like astra where it cost 150( i think) per one and make it only 4 bullets. The trip should be brought back to two. The ult i prefer it has the animation like a normal operator and removes the slow

Oh and also make the TP cooldown 40 secs if the 1st idea is not good

my issue with the first idea is that ideally chamber should not be playing like a duelist and actively seeking out kills at all, that's my idea with this kit. and my only problem with 150 cred bullets is it makes his kit WAY too expensive. i guess with 4 it could be tolerable though. my idea with keeping tp at 30 is that the trademark buff actually nerfs his rendezvous by proxy.

#14
not5kin
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TS_ChedZ [#11]

mucho texto

nah but in all seriousness.

Headhunter doesn't need to change. Ult, Trademark and Tour 'de force do

i think headhunter is mainly fine where it is, it just costs too much and i'd like to keep it in line with other agents, but i understand if that doesn't work out, i'm not too picky about that gun.

#15
egg80085
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remove him from the game

#16
not5kin
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egg80085 [#15]

remove him from the game

i don't know how but you've done it. this take is simultaneously based AND cringe

#17
Dybala21
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not5kin [#13]

my issue with the first idea is that ideally chamber should not be playing like a duelist and actively seeking out kills at all, that's my idea with this kit. and my only problem with 150 cred bullets is it makes his kit WAY too expensive. i guess with 4 it could be tolerable though. my idea with keeping tp at 30 is that the trademark buff actually nerfs his rendezvous by proxy.

Hmmm okay then if you say so, im usually dont play chamber a lot because it busted and not fun to play against enemy haha

#18
Cheasle2
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Dybala21 [#12]

I think the TP should be like phoenix molly and raze grenade. You used it, then you have to kill 2 to use the ability again. The headhunter should be like astra where it cost 150( i think) per one and make it only 4 bullets. The trip should be brought back to two. The ult i prefer it has the animation like a normal operator and removes the slow

Oh and also make the TP cooldown 40 secs if the 1st idea is not good

riot said that kill charge abilities like that are only for duelists.

#19
Dybala21
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Cheasle2 [#18]

riot said that kill charge abilities like that are only for duelists.

Oh so it does not apply to non duelist agent?

#20
Primion
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E - faster the tp
C - add a small gun no need trap fucking rito
Q - make the recoil lower than before
X - make OP shoot like marshal no scope

#21
Mortadelo
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The Headhunter can’t have that equip time

#22
PrTsty
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Just delete him idc

#23
Ronaldo888
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ok but instead of 2 bullets i think u should get 3

#24
Cheasle2
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Dybala21 [#19]

Oh so it does not apply to non duelist agent?

? sure

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