2

W Jett change

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#1
Wronghand
  • Give back old dash, no queue just hit it

Dash goes normal distance with light weapons (sidearms, SMG)

Dash goes 80% distance with medium weapons (Rifles, Shotguns, Marshall)

Dash goes 60% distance with heavy weapons (Op, Odin, Ares)

  • If you Dash and hit a wall, you become stunned for 2s because you've cuncussed yourself

Why?
--> Makes Defensive OP-ing
--> Makes a bad Dash punishable
--> forces Jett to hold safer angles, but still allows an off angle. But again, makes off angles with an OP worse.

Simple, fun. Imagine the clips, allows fun jet Dash kills and fun Jett dashing and getting killed for a bad Dash.

Edit : the dash is based on what gun has had it's animation come out fully. So if you switch to a pistol after an OP shot and it's not fully out, you get the 60%. If it fully comes out, then you get the 100%.

#2
Nisham
0
Frags
+

Op goes 20% distance. 60% is too high

#4
Kimchii
0
Frags
+

then you can just press strafe key, no need for dash

#3
redlight
0
Frags
+

I actually like these changes. I think there's more chances for a Jett to get punished, and it makes the Jett more cautious on what to do.

#5
BetaSahara
0
Frags
+

Low penetration weapons full dash, medium penetration 70% dash, high penetration 30%.

#6
Mbappe
0
Frags
+

so shoot, switch gun, dash

#7
giantnutsack12345
0
Frags
+

Interesting idea, would it vary depending on what is in your hand? Like if u had an op but u were holding pistol u would go 100%, or 60%? Seems like a genuinely new idea compared to what I’ve seen before

#9
Wronghand
0
Frags
+

It would quite be what's in the hand, but it would be? Example : You shoot an OP, instantly switch to a knife/pistol, and dash. It would be the 60%. But if you wait, let's say 0.5 seconds with the pistol THEN dash, it'd be the 100%. The idea is to make the Jett more vanurable, so that's an area I kinda overlooked but that is what I'd do.

#8
OkOkay
0
Frags
+

Lol the concussion idea is smart

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