tomaz
Flag: International
Registered: March 17, 2022
Last post: September 28, 2025 at 11:12 AM
Posts: 1085
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Asian teams have carved out a formidable reputation in Valorant by embracing rigorous training regimens, unparalleled discipline, and an emphasis on collective strategy that ensures every member functions as an integral part of a cohesive whole—qualities that often expose the weaknesses of Western teams, whose celebrated individual brilliance and sporadic innovation can lead to fragmented gameplay and tactical disarray under pressure; while Western squads pride themselves on flashy, risk-taking maneuvers and a broad talent base, these strengths are frequently overshadowed by their lack of consistent team coordination and an overreliance on star players, whereas Asian teams, with their methodical practice routines and rapid strategic adaptation, consistently demonstrate a level of precision and unity that critics argue makes them not only more predictable in their execution but also more reliable in overcoming the unpredictable challenges of competitive play in Valorant.

posted about a year ago

Western teams in Valorant have consistently demonstrated superiority through their dynamic tactical innovations, robust infrastructure, and an expansive talent pool that not only fosters individual creativity but also enables rapid adaptation to evolving metas—a stark contrast to Asian teams, which often rely on rigid, overly disciplined strategies that can become predictable in high-pressure situations; while Western organizations invest heavily in state-of-the-art training facilities and advanced analytical support that drive both personal skill development and team synergy, Asian teams are frequently criticized for their inflexible approaches and a cultural emphasis on conformity that sometimes stifles spontaneous creativity, leaving them vulnerable to the unpredictable and inventive maneuvers characteristic of their Western counterparts, ultimately positioning the West as the more progressive and resilient force in competitive Valorant.

posted about a year ago

get ready for quick double 13-0

posted about a year ago

lula

posted about a year ago

give them some time to learn shooting the spike when someone is defusing it

posted about a year ago

give them some time to learn shooting the spike when someone is defusing it

posted about a year ago

told you.

posted about a year ago

you just dont understand the game enough

posted about a year ago

now its gg last ot

posted about a year ago

give them some time to learn shooting the spike when someone is defusing it

posted about a year ago

give them some time to learn shooting the spike when someone is defusing it

posted about a year ago

they are so bad

posted about a year ago

win

posted about a year ago

aim: aspas
brain: saadhak
decision making: leo
OP: aspas
movement: aspas
utility: leo
clutch: free1ng
vibes: ???
highlights: kangkang

posted about a year ago

im telling you they can't play against weaker machinery

posted about a year ago

terrible
people really put this guy on the aspas derke convo

posted about a year ago

It seems like they lose more eco rounds than usual. Not sure why, it just happens.

posted about a year ago

lmao.

posted about a year ago

what happened?

posted about a year ago

💀

posted about a year ago

Don't you think you're old enough to move on from the drawing phase?

posted about a year ago

ChatGPT’s existence is a landmark in the evolution of technology—a digital mind that both mirrors and challenges our human creativity. Born from massive datasets and sophisticated neural networks, ChatGPT first dazzled the world with its uncanny ability to generate humanlike conversation, transforming a simple chat into a window onto collective knowledge and innovation. Its arrival sparked wonder, as well as debates, about the nature of intelligence and the future of communication.

posted about a year ago

oh no!

posted about a year ago

No need to get so emotional, buddy. If you have to resort to insults, it just proves you don’t have a real argument. But hey, keep coping—maybe one day China will actually prove me wrong. Until then, enjoy watching them get farmed every tournament.

posted about a year ago

dammit

posted about a year ago

Exactly. No region has ever come in and immediately dominated, and China is no exception. The difference is, other regions actually learned and improved—China just keeps making the same mistakes. No depth, no adaptability, just aim-reliant play that falls apart the moment they face a structured team. A championship? In their first real year? Not happening. Probably not ever

posted about a year ago

At this point, can we just admit that Chinese Valorant teams are completely hopeless? Every tournament, we hear the same excuses—"They're improving," "They're still adapting," "Give them time." No. Stop. They are not improving. They are not adapting. They are an embarrassment to top-tier Valorant, and they will never be anything more than free wins for real teams.

Their gameplay is a disaster. Zero coordination, brain-dead aggression, and decision-making so bad it looks like ranked matchmaking. They get exposed every single time they step onto the international stage, and yet people still act like there's some mythical "potential" waiting to be unlocked. How many tournaments do they need to bomb before we accept reality? They are fundamentally flawed, both in individual play and team strategy.

Meanwhile, teams from every other region have evolved. APAC went from being ignored to producing actual threats. NA and EMEA set the meta. Even Brazil, once a laughingstock, has created world champions. And then there’s China, stuck in their own delusions, running gimmicky strats that get obliterated by teams that actually understand the game.

They don’t lack talent—they lack discipline, structure, and the ability to learn from failure. They play like they think raw aim will carry them, completely ignoring how the best teams in the world actually win: with teamwork, adaptation, and intelligent play. Chinese teams have none of that.

No matter how much Riot tries to hype them up, the truth is clear—Chinese Valorant will never be relevant internationally. They are permanently stuck in Tier 2 at best, and anyone who believes otherwise is just coping.

posted about a year ago

Let’s be honest—Chinese Valorant teams are just not built for success. No matter how many international events they qualify for, they always fall flat when it actually matters. Their tactical play is predictable, their mechanical skill doesn’t hold up against top-tier competition, and their inability to adapt mid-series makes them an easy target for any well-prepared team.

Look at the track record. China entered Valorant late, and instead of catching up by studying and innovating, they’ve been stuck in a cycle of repeating the same rigid playstyles that simply don’t work against more refined regions. They have strong individual talent, sure, but raw aim doesn’t win tournaments. Strategy, discipline, and experience do—things that Chinese teams have consistently lacked.

Every international event is the same story: hyped-up expectations followed by disappointment. When they play against structured teams from EMEA or the Americas, their flaws get exposed instantly. Poor utility usage, questionable decision-making, and an inability to clutch under pressure—it’s a recipe for disaster. Even regions like Korea, which had similar struggles early on, have found ways to level up, while China continues to stagnate.

Unless there’s a complete overhaul of their approach to the game, don’t expect Chinese Valorant teams to ever be real contenders. They might dominate their own region, but when it comes to the global stage, they’re just another stepping stone for teams that actually understand how to play at the highest level.

posted about a year ago

doubled my life savings
now up $6.23

posted about a year ago

under 90 IQ detected

posted about a year ago

terrible event so far. not to mention the weak crowd.

posted about a year ago

EG, FURIA or NRG would 13-5 them easily.

looks at these guys playing.
no flashes to enter.
"bonus" round g2 has a weak buy, luok1ng has armor 1 and knows leaf is there with an outlaw and tries to repick multiple times without hitting a single shot until he is killed by leaf
heybay popping flash solo on the bomb without any team mates near him just to pick 4 guys aiming at him

like this is ascendant level shit

posted about a year ago

bro needs money badly

posted about a year ago

09837774975

posted about a year ago

Microsoft’s quantum computing breakthrough questioned by experts: ‘No publicly available evidence that this test has been conducted successfully’

Microsoft has claimed a quantum computing breakthrough with its new “Majorana 1” chip. But skeptics argue key evidence is still missing.
Microsoft has claimed a major breakthrough in quantum computing with its first quantum chip. However, the announcement has been met with deep skepticism by experts.

On Wednesday, the company revealed the Majorana 1, claiming it would accelerate the timeline for quantum computers capable of solving meaningful, industrial-scale problems from decades to just years.

The company said it had created what it calls the “world’s first topoconductor,” a new type of material that can control Majorana particles to create more reliable qubits.

“After a nearly 20-year pursuit, we’ve created an entirely new state of matter, unlocked by a new class of materials, topoconductors, that enable a fundamental leap in computing,” Microsoft CEO Satya Nadella said on X. “The qubits created with topoconductors are faster, more reliable, and smaller.”

Topological qubits could address one of quantum computing’s biggest challenges—high error rates.

While many researchers have focused on developing error-correction methods for quantum computing, Microsoft has taken a different approach by trying to create qubits that are inherently more robust and naturally error-resistant from the start.

However, the company’s claims have been met with scrutiny from many experts in the field.

“There is no publicly available evidence that this test has been conducted successfully”
Several experts, including leading theoretical physicist John Preskill, said the company had yet to release any performance data to back up its claim.

“In their roadmap, Microsoft described a protocol for demonstrating a topologically protected qubit. There is no publicly available evidence that this test has been conducted successfully,” he said in a post on X.

One major issue is that Microsoft has made similar claims before—only to retract them later.

In 2018, Microsoft claimed the experimental creation of Majorana zero modes—a building block of topological qubits—but later retracted that claim.

Scott Joel Aaronson, an expert on quantum computing, addressed this question in a blog post.

“Certainly that history is making some experts cautious about the new claim,” he wrote.

Aaronson added that when he asked Chetan Nayak, one of the Microsoft researchers behind the announcement, about the skepticism, Nayak reportedly responded: “Look, we now have a topological qubit that’s behaving fully as a qubit; how much more do people want?”

Others have questioned if Microsoft had actually built a topological qubit.

Jason Alicea, a professor of theoretical physics at the California Institute of Technology, told The New York Times that while a “topological qubit is possible in principle” and “a worthwhile goal” it needed to be verified.

“You have to verify, though, that a device behaves in all the magical ways that theory predicts it should; otherwise, the reality may turn out to be less rosy for quantum computing. Fortunately, Microsoft is now set up to try,” she said.

Jonathan Oppenheim, a professor of physics at University College London (UCL), also pointed to what he said were gaps between the research paper and Microsoft’s official announcement.

“There is a massive disconnect between the scientific article, and their public claims, but the most obvious one is that they haven’t shown that they have a topological qubit. The editors even took the rare step of highlighting this,” Oppenheim told Fortune.

The peer review file of the new Microsoft paper opens with an editor’s note that reads: “The editorial team wishes to point out that the results in this manuscript do not represent evidence for the presence of Majorana zero modes in the reported devices. The work is published for introducing a device architecture that might enable fusion experiments using future Majorana zero modes.”

Oppenheim noted: “The claim is that they have some architecture which maybe one day will have a topological qubit. But at the moment, they don’t have one.”

Sergey Frolov, a physics professor at the University of Pittsburgh, went even further, arguing that Microsoft’s claims rest on an unproven foundation.

“The physics has not been established by scientists and by research literature,” Sergey Frolov said. “There’s been claims made but the physics remains controversial.”

Big Tech’s quantum computing race

Quantum computing holds immense potential across various industries, including drug discovery, weather forecasting, financial risk analysis, and logistics optimization.

Big Tech rivals, including Google and IBM, are also working on quantum computing, but Microsoft’s approach has been notably different from that of its competitors.

Some experts warn that bold claims without concrete evidence could damage the industry’s credibility across the board.

“These kinds of announcements don’t help, they hurt,” Frolov said. “The quantum computing industry already comes under a lot of scrutiny periodically with questions around timelines and usefulness.”

However, the announcement has been met with some enthusiasm from other companies in the space.

“This is truly an advance for the industry: building a custom chip that uses topological qubits which many consider extremely useful for scaling to powerful quantum computers,” Markus Pflitsch, founder and CEO, of Terra Quantum, said.

“The announcement reinforces our assessment that fault-tolerant quantum hardware is closer than many business leaders think.”

“However, we agree with Microsoft that a hybrid solution of AI, HPC, and quantum will deliver commercial value before the arrival of universal, fault-tolerant quantum systems,” he added.

Representatives for Microsoft did not immediately respond to a request for comment from Fortune.

posted about a year ago

‘Avatar’ Animated Sequel ‘Seven Havens’ Ordered By Nickelodeon

Nickelodeon has announced new animated series Avatar: Seven Havens, the next chapter in the mythology and adventure universe following Avatar: The Last Airbender.

Taking place after The Legend of Korra, Avatar: Seven Havens centers around a young Earthbender who discovers she’s the new Avatar. Per the logline, "Avatar: Seven Havens is set in a world shattered by a devastating cataclysm. A young Earthbender discovers she's the new Avatar after Korra – but in this dangerous era, that title marks her as humanity's destroyer, not its savior. Hunted by both human and spirit enemies, she and her long-lost twin must uncover their mysterious origins and save the Seven Havens before civilization’s last strongholds collapse.

Twenty-six episodes of the 2D-animated Avatar: Seven Havens have been ordered.

The announcement of Avatar: Seven Havens comes one day before the 20th anniversary of the debut of Avatar: The Last Airbender, which draws inspiration from anime style and aesthetics in its art and storytelling. In addition to upcoming Avatar: Seven Haven, the Avatar universe also includes a comic book series, a prequel novel series, the sequel series The Legend of Korra, a live action film, and a remake on Netflix.

“When we created the original series, we never imagined we’d still be expanding the world decades later,” said creators Michael DiMartino and Bryan Konietzko in a statement. “This new incarnation of the Avatarverse is full of fantasy, mystery, and a whole new cast of amazing characters. Get ready to take another epic and emotional adventure!”

On the big screen, the untitled Avatar Aang film from Paramount Pictures and Nickelodeon Movies that will focus on Avatar Aang and his friends as adults will debut in theatres on January 30, 2026.

posted about a year ago

ME

posted about a year ago

but to the past

posted about a year ago

╰⋃╯

posted about a year ago

guys I think I'm cooked I am a west-maxi

https://www.vlr.gg/pickem/e4df6368

posted about a year ago

這很無聊,因為對我們亞洲人來說太簡單了

posted about a year ago

flag checks out

posted about a year ago

「blud」と入力した人は14歳ですか?

posted about a year ago

구글 번역이 아니야, 아시아가 위이고 서양이 나빠

posted about a year ago

人妖只会伤害你的屁股。
西方女人会伤害你的屁股、你的心和你的钱包。

posted about a year ago

ฉันคิดว่าพวกเขาน่าจะเล่นเกมได้ดีในระดับหนึ่งจากการพูดคุย แต่จริงๆ แล้วพวกเขาแย่มาก

พวกตะวันตกจะกลับบ้านด้วยความเจ็บปวด

ไปเอเชียกันเถอะ!
ไปเอเชียกันเถอะ!
ไปเอเชียกันเถอะ!

posted about a year ago

The relationship between video games and violence has been a subject of debate among psychologists, sociologists, and policymakers for decades. Some argue that violent video games desensitize players to aggression, while others claim they serve as a harmless outlet for frustration. The reality is far more complex, requiring a nuanced understanding of human behavior, digital culture, and cognitive development.

One perspective suggests that video games, particularly those with violent themes, act as a cathartic experience, allowing players to channel their aggression in a controlled environment. Theories such as the Catharsis Hypothesis propose that engaging in virtual violence reduces the likelihood of real-world aggression by providing an alternative means of expression. However, this perspective is often contested by studies indicating a correlation—though not causation—between prolonged exposure to violent games and increased aggressive tendencies in certain individuals.

The psychological effects of video games are influenced by multiple factors, including individual personality traits, social environment, and the specific design elements of the games themselves. For instance, games that reward violent actions with in-game benefits may reinforce aggressive problem-solving strategies, while cooperative multiplayer experiences can promote teamwork and prosocial behavior. This duality highlights the complexity of the issue, where video games can simultaneously foster positive and negative behavioral patterns depending on context.

Philosophically, the debate over games and violence touches upon the age-old discussion of free will versus determinism. Do games have the power to shape an individual's moral framework, or do they simply reflect preexisting tendencies? Some scholars argue that humans possess an innate capacity for violence, a remnant of evolutionary survival mechanisms, and that video games merely serve as a modern iteration of competitive and conflict-driven activities. Others suggest that prolonged exposure to simulated violence alters cognitive processing and reduces empathy, subtly shifting ethical perceptions over time.

Additionally, the social implications of video games extend beyond their impact on aggression. Gaming communities create shared cultural experiences that shape identity and interaction, influencing how individuals perceive conflict and resolution. Online multiplayer games, for example, can serve as platforms for collaboration, strategic thinking, and social negotiation. However, they can also foster toxicity, cyberbullying, and exclusionary behavior, further complicating the relationship between digital environments and real-world socialization.

The question of agency within video games also plays a crucial role in discussions about violence. Games differ from passive media like films or books because they require active participation. When a player engages in violent actions within a game, they are making a conscious choice within the parameters of the game's mechanics. This raises important ethical concerns: If a player consistently chooses violent solutions when nonviolent options exist, does it say something about their moral inclinations, or is it simply an exploration of virtual freedom without real-world consequences?

Another aspect to consider is the role of technology in shaping gaming experiences. Advances in artificial intelligence, virtual reality, and procedural generation are making games more immersive than ever. As these technologies evolve, the line between virtual violence and real-life moral implications becomes increasingly blurred. If a game world becomes indistinguishable from reality, does participating in virtual violence become ethically equivalent to real-world aggression? Some argue that as AI-driven NPCs become more sophisticated and capable of expressing distress, ethical considerations should extend beyond human players to include virtual entities.

Ultimately, the discourse on video games and violence remains an evolving conversation, shaped by technological progress, cultural shifts, and deeper philosophical inquiries into human nature. While no definitive answer exists, what is clear is that video games are a powerful medium that can influence perception, behavior, and societal norms in ways both constructive and destructive. The challenge lies in understanding and managing these influences responsibly, ensuring that games continue to be a source of entertainment, learning, and meaningful engagement rather than catalysts for harm.

posted about a year ago
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