tomaz
Flag: Virgin Islands, U.S.
Registered: March 17, 2022
Last post: April 24, 2025 at 6:08 PM
Posts: 930
1 2 3 4 5 6 7 •• 18

這很無聊,因為對我們亞洲人來說太簡單了

posted 4 months ago

flag checks out

posted 4 months ago

「blud」と入力した人は14歳ですか?

posted 4 months ago

구글 번역이 아니야, 아시아가 위이고 서양이 나빠

posted 4 months ago

人妖只会伤害你的屁股。
西方女人会伤害你的屁股、你的心和你的钱包。

posted 4 months ago

ฉันคิดว่าพวกเขาน่าจะเล่นเกมได้ดีในระดับหนึ่งจากการพูดคุย แต่จริงๆ แล้วพวกเขาแย่มาก

พวกตะวันตกจะกลับบ้านด้วยความเจ็บปวด

ไปเอเชียกันเถอะ!
ไปเอเชียกันเถอะ!
ไปเอเชียกันเถอะ!

posted 4 months ago

The relationship between video games and violence has been a subject of debate among psychologists, sociologists, and policymakers for decades. Some argue that violent video games desensitize players to aggression, while others claim they serve as a harmless outlet for frustration. The reality is far more complex, requiring a nuanced understanding of human behavior, digital culture, and cognitive development.

One perspective suggests that video games, particularly those with violent themes, act as a cathartic experience, allowing players to channel their aggression in a controlled environment. Theories such as the Catharsis Hypothesis propose that engaging in virtual violence reduces the likelihood of real-world aggression by providing an alternative means of expression. However, this perspective is often contested by studies indicating a correlation—though not causation—between prolonged exposure to violent games and increased aggressive tendencies in certain individuals.

The psychological effects of video games are influenced by multiple factors, including individual personality traits, social environment, and the specific design elements of the games themselves. For instance, games that reward violent actions with in-game benefits may reinforce aggressive problem-solving strategies, while cooperative multiplayer experiences can promote teamwork and prosocial behavior. This duality highlights the complexity of the issue, where video games can simultaneously foster positive and negative behavioral patterns depending on context.

Philosophically, the debate over games and violence touches upon the age-old discussion of free will versus determinism. Do games have the power to shape an individual's moral framework, or do they simply reflect preexisting tendencies? Some scholars argue that humans possess an innate capacity for violence, a remnant of evolutionary survival mechanisms, and that video games merely serve as a modern iteration of competitive and conflict-driven activities. Others suggest that prolonged exposure to simulated violence alters cognitive processing and reduces empathy, subtly shifting ethical perceptions over time.

Additionally, the social implications of video games extend beyond their impact on aggression. Gaming communities create shared cultural experiences that shape identity and interaction, influencing how individuals perceive conflict and resolution. Online multiplayer games, for example, can serve as platforms for collaboration, strategic thinking, and social negotiation. However, they can also foster toxicity, cyberbullying, and exclusionary behavior, further complicating the relationship between digital environments and real-world socialization.

The question of agency within video games also plays a crucial role in discussions about violence. Games differ from passive media like films or books because they require active participation. When a player engages in violent actions within a game, they are making a conscious choice within the parameters of the game's mechanics. This raises important ethical concerns: If a player consistently chooses violent solutions when nonviolent options exist, does it say something about their moral inclinations, or is it simply an exploration of virtual freedom without real-world consequences?

Another aspect to consider is the role of technology in shaping gaming experiences. Advances in artificial intelligence, virtual reality, and procedural generation are making games more immersive than ever. As these technologies evolve, the line between virtual violence and real-life moral implications becomes increasingly blurred. If a game world becomes indistinguishable from reality, does participating in virtual violence become ethically equivalent to real-world aggression? Some argue that as AI-driven NPCs become more sophisticated and capable of expressing distress, ethical considerations should extend beyond human players to include virtual entities.

Ultimately, the discourse on video games and violence remains an evolving conversation, shaped by technological progress, cultural shifts, and deeper philosophical inquiries into human nature. While no definitive answer exists, what is clear is that video games are a powerful medium that can influence perception, behavior, and societal norms in ways both constructive and destructive. The challenge lies in understanding and managing these influences responsibly, ensuring that games continue to be a source of entertainment, learning, and meaningful engagement rather than catalysts for harm.

posted 4 months ago

bro died from heart attack

posted 4 months ago

The nature of reality has been a central question in philosophy, science, and even the most ancient forms of human inquiry. From the first recorded thoughts of pre-Socratic philosophers to modern quantum physics, the quest to understand the fundamental nature of existence remains unresolved. Some argue that reality is a construct of the human mind, while others insist that it exists independently of perception. In contrast, a growing number of scientists propose that reality is merely a holographic projection, an emergent phenomenon arising from deeper layers of information processing.

In quantum mechanics, the observer effect suggests that observation itself plays a crucial role in determining the state of a particle. This has led to various interpretations, such as the Copenhagen Interpretation, which states that quantum systems exist in a superposition of states until measured, and the Many-Worlds Interpretation, which proposes that all possible outcomes of a quantum event occur simultaneously in branching realities. Such ideas challenge our traditional notions of cause and effect, making us question whether the classical determinism of Newtonian physics was ever a complete description of reality.

The nature of time is another perplexing aspect of existence. In the macroscopic world, time appears linear, progressing from past to future. However, Einstein's theory of relativity suggests that time is relative, depending on the observer's velocity and gravitational field. This means that time is not an absolute constant but a variable affected by external factors. If time is malleable, does it truly exist as an independent entity, or is it simply a human-constructed framework for understanding change? Some physicists propose that time is an emergent phenomenon, arising from the way information is processed at a fundamental level, rather than a fundamental feature of reality itself.

Technology and artificial intelligence (AI) further complicate our understanding of reality. As AI becomes more advanced, the line between human and machine intelligence blurs. Consciousness, long considered the exclusive domain of biological beings, is now being scrutinized through the lens of computational neuroscience and machine learning. If a machine can think, feel, and experience the world, does it possess consciousness? If so, is consciousness merely an emergent property of sufficiently complex information processing systems, or is there something inherently non-computational about human awareness?

Philosophically, the implications of AI-generated consciousness extend beyond science and into ethics. If we create machines that can experience suffering, do they deserve moral consideration? Does their existence challenge the traditional definition of what it means to be human? Some argue that intelligence and self-awareness are the true criteria for moral worth, rather than biological origins. Others maintain that there is something uniquely valuable about human experience that cannot be replicated in artificial systems.

Another profound question concerns the nature of free will. Neuroscience has revealed that decisions are often made subconsciously before they reach conscious awareness, calling into question the traditional notion of free will. If our choices are determined by neural processes beyond our control, are we truly free? This leads to deeper existential concerns: If free will is an illusion, does moral responsibility still hold? Some argue that even if determinism governs our actions, the subjective experience of choice is what matters, while others believe that our sense of agency is an adaptive illusion necessary for social cohesion.

When discussing existence, one cannot ignore the philosophical implications of solitude and interconnectedness. Some traditions, such as Buddhism, emphasize the interconnected nature of all things, suggesting that the self is an illusion—a transient pattern within a greater whole. Western philosophy, on the other hand, has often emphasized individualism, positing that the self is an autonomous entity distinct from others. The tension between these views continues to shape debates in ethics, politics, and metaphysics.

Ultimately, reality remains an enigma, an ever-evolving puzzle that eludes complete understanding. As science advances and philosophy deepens, new layers of existence are uncovered, yet each answer only raises more questions. Perhaps the search for truth is itself the essence of the human experience—a journey rather than a destination, an endless process of discovery that defines what it means to be conscious, aware, and truly alive.

posted 4 months ago

"dOn'T gRoUp aMeRiCaS aNd eMeA tOgEtHeR, tHiS iSn'T lEaGuE oF lEgEnDs" 🤓🤓🤓🤓

posted 4 months ago

literally worst west teams vs the best asian teams just chill

posted 4 months ago

Microsoft creates chip it says shows quantum computers are 'years, not decades' away
Microsoft on Wednesday unveiled a new chip that it said showed quantum computing is "years, not decades" away, joining Google and IBM in predicting that a fundamental change in computing technology is approaching

Updated - February 20, 2025 08:51 am IST

Microsoft on Wednesday unveiled a new chip that it said showed quantum computing is "years, not decades" away, joining Google and IBM in predicting that a fundamental change in computing technology is much closer than recently believed.

Quantum computing holds the promise of carrying out calculations that would take today's systems millions of years and could unlock discoveries in medicine, chemistry and many other fields where near-infinite seas of possible combinations of molecules confound classical computers.

Quantum computers also hold the danger of upending today's cybersecurity systems, where most encryption relies on the assumption that it would take too long to brute force gain access.

The biggest challenge of quantum computers is that a fundamental building block called a qubit, which is similar to a bit in classical computing, is incredibly fast but also extremely difficult to control and prone to errors.

Microsoft said the Majorana 1 chip it has developed is less prone to those errors than rivals and provided as evidence a scientific paper set to be published in academic journal Nature.

When useful quantum computers will arrive has become a topic of debate in the upper echelons of the tech industry. Nvidia CEO Jensen Huang said last month that the technology was two decades away from overtaking his company's chips, the workhorses of artificial intelligence, reflecting broad skepticism.

Those remarks prompted Google, which last year showed off its own new quantum chip, to say that commercial quantum computing applications are only five years away. IBM has said large-scale quantum computers will be online by 2033.

Microsoft's Majorana 1 has been in the works for nearly two decades and relies on a subatomic particle called the Majorana fermion whose existence was first theorised in the 1930s. That particle has properties that make it less prone to the errors that plague quantum computers, but it has been hard for physicists to find and control.

The chip Microsoft revealed Wednesday has far fewer qubits than rival chips from Google and IBM, but Microsoft believes that far fewer of its Majorana-based qubits will be needed to make useful computers because the error rates are lower.

Microsoft did not give a timeline for when the chip would be scaled up to create quantum computers that can outstrip today's machines, but the company said in a blog post that point was "years, not decades" away.

Jason Zander, the Microsoft executive vice president who oversees the company's long-term strategic bets, described Majorana 1 as a "high risk, high reward" strategy.

The chip was fabricated at Microsoft labs in Washington state and Denmark.

"The hardest part has been solving the physics. There is no textbook for this, and we had to invent it," Zander said in an interview with Reuters. "We literally have invented the ability to go create this thing, atom by atom, layer by layer."

Philip Kim, a professor of physics at Harvard University who was not involved in Microsoft's research, said that Majorana fermions have been a hot topic among physicists for decades and called Microsoft's work an "exciting development" that put the company at the forefront of quantum research.

He also said that Microsoft's use of a hybrid between traditional semiconductors and exotic superconductors appeared to be a good route toward chips that can be scaled up into more powerful chips.

"Although there's no demonstration (of this scaling up) yet, what they are doing is really successful," Kim said.

posted 4 months ago

thank you alan turing

posted 4 months ago

我怎么是种族主义者,我用图画而不是信件与你交谈

posted 4 months ago

首先,您在匹配发生时回复,您延迟了

第二,工厂付给你的钱不够买第二台显示器吗?

posted 4 months ago

fucking terrible player he almost threw the pistol round

posted 4 months ago

west is fucked

posted 4 months ago

honestly i dont think its bad but kinda shit to see the KDA

posted 4 months ago

FREE1NG pretty sure

posted 4 months ago

downfall

posted 4 months ago

he is terrible

posted 4 months ago

how tf these guys beat heretics and won 2 maps against vit

posted 4 months ago

flag checks outs with typing style

posted 4 months ago

I also think so, he is the second best aim on the team

posted 4 months ago

good aim no brain

posted 4 months ago

why would they spend such an important resource that is meant to be used in other countries

posted 4 months ago

no aim just brain

posted 4 months ago

NASA looking for ways to destroy asteroid that could strike Earth, kill city
'You can't half-a-- this at the last minute,' official says

The chances of a giant space rock striking the Earth have decreased, but NASA and other space agencies are still devising a plan to obliterate it.

Asteroid 2024 YR4, a recently discovered planetoid, now has a 1.5% probability of making impact with Earth, according to NASA.

Even though the new probability is down from the previously reported 2.6%, and above the initial 1% chance in late January, international agencies are plotting a way to destroy the terrestrial chunk, if need be.

STADIUM-SIZED ASTEROID DEEMED 'POTENTIALLY HAZARDOUS' BY NASA EXPECTED TO MOVE 'RELATIVELY CLOSE' TO EARTH

"No one is panicking, but it [is] definitely what we’re talking about in the hallways of NASA," a project manager at the Kennedy Space Center told the New York Post. "We know we have enough time to act, but now’s the time to start planning. You can’t half-a-- this at the last minute."

As wide as the Statue of Liberty is tall, the asteroid is estimated to be between 130 and 300 feet in width.

STADIUM-SIZED ASTEROID DEEMED 'POTENTIALLY HAZARDOUS' BY NASA, IS EXPECTED TO MOVE 'RELATIVELY CLOSE' TO EARTH

If it were to improbably strike Earth in December 2032, the estimated doomsday, about 110 million Earthlings would be at risk.

The chunk would come in hot at roughly 38,000 mph, according to scientists.

It would likely plummet into the eastern Pacific Ocean, northern South America, the Atlantic Ocean, Africa, the Arabian Sea or South Asia.

NEWLY DISCOVERED ASTEROID TURNS OUT TO BE TESLA ROADSTER LAUNCHED INTO SPACE

The likelihood of a strike will fluctuate as astronomers learn more about the asteroid’s path around the sun, and the probability may eventually drop to zero.

NASA and the European Space Agency’s Webb Space Telescope will observe this near-Earth asteroid in March before the object disappears from view. It will come back into view in 2028.

While the asteroid is only classified as a Level 3 out of 10 on an asteroid hazard scale, it remains capable of "localized destruction."

The alert level is the second highest recorded since 2004 when the asteroid Apophis reached Level 4, according to previous reporting.

Researchers later found that Apophis would safely pass Earth in 2029.

posted 4 months ago

no brain just aim

posted 4 months ago

Y

posted 4 months ago

is there a way to block people here

posted 4 months ago

flag checks out

posted 4 months ago

how to calculate❓

posted 4 months ago

does vlr show the match time on my timezone❓

posted 4 months ago

drx 0-2 SEN
edg 1-2 TL

posted 4 months ago

Sheriff’s Office brings Random Acts of Kindness to Athol

ATHOL – For the fourth consecutive year, Sheriff Lew Evangelidis and Worcester County Sheriff’s Office staff celebrated the nationally recognized Random Acts of Kindness Week.

During the week leading up to the official Random Acts of Kindness Day on Feb. 17, citizens are encouraged to uplift one another and engage in random acts that elevate the spirits of others.

The Random Acts of Kindness Foundation was founded during a mid-1990s summer when violence was at an all-time high on the West Coast. The idea to start the organization came from a television reporter who pointed out that people should stop reporting on “random acts of violence” and start “practicing random acts of kindness and senseless acts of beauty.” This foundation is now the driving force behind Random Acts of Kindness Week in the United States.

The Sheriff’s Office staff carried out a mission to visit every community in Worcester County during Random Acts of Kindness Week. They distributed over 3,500 bags filled with donated items to individuals they encountered at various public venues. These bags symbolize support and care from local law enforcement.

This year, Care One at Millbury Rehabilitation and Long-Term Care, Pepsi of Worcester & Windham, and Polar Beverages sponsored the Sheriff’s Office Random Acts of Kindness Week initiative. With the support of these organizations, the Sheriff’s Office and the Worcester County Reserve Deputy Sheriff Association were able to acquire all 3,500 goody bags at no cost.

“Our duty as a law enforcement agency is to build bridges and strengthen the bond between our department and the communities we serve,” said Evangelidis in a statement. “Our team takes immense pride in contributing to the betterment of Worcester County and continuously looks for ways to spread positivity. We understand the importance of ensuring public safety and are committed to reinforcing that message. Let us all strive to make positivity the focus of this week.”

posted 4 months ago

‘Really bad luck’: Australian woman arrested with 44 pounds of meth in random screening at SFO

The 25-year-old woman is facing felony charges

SAN FRANCISCO — An Australian woman was arrested at San Francisco International Airport last week after her bag was selected for a random search and security agents allegedly found more than 40 pounds of methamphetamine inside, according to San Mateo County District Attorney Stephen Wagstaffe.

Yasmin Van Tongeren, a resident of Queensland, Australia, has been charged with one felony count of transporting drugs for sale to a non-contiguous country and one felony count of possession of methamphetamine for sale. She also faces an enhancement for the amount of meth in her bag.

Van Tongeren was arrested Feb. 11.

“It’s called really bad luck. That’s called a bad day,” Wagstaffe said Tuesday. “Think of the thousands of people who go through airports and they just decided to do yours … She’s in jail right now for that bad luck.”

Van Tongeren, 25, said she accepted a paid vacation and about $10,000 to $15,000 from a friend in exchange for transporting a suitcase back to Brisbane, Australia, according to Wagstaffe. She traveled to Los Angeles, where she met with a random person and switched her black suitcase for a locked black suitcase, authorities say.

She then traveled to SFO to fly back to Australia and was selected for a random security search before leaving the U.S., Wagstaffe said. In her suitcase, authorities found 44 pounds of meth in 20 individually sealed bags, prosecutors said. The bag and its lining were also allegedly stuffed with coffee stained cloths.

When asked, Van Tongeren said she knew what was inside the bag and said she packed it, according to the DA’s office.

“We believe we can prove she did know, and that she had packed it,” Wagstaffe said. “When a friend – allegedly a friend – tells you, ‘You know what, I want you to take this bag or suitcase and we’re going to pay you $10,000 to just take it with you to Australia and deliver it to somebody who will be waiting for you there,’ you don’t think you’re transporting M&M’s. It’s something bigger.”

Wagstaffe added that Van Tongeren said she does not know the last name of the person she was visiting in Los Angeles.

Kind of strange – fly from Australia to LA and you don’t know the person you’re visiting other than his first name,” he said. “Doesn’t pass the smell test.
Van Tongeren pleaded not guilty at her arraignment last week, where a judge denied Van Tongeren bail.

She remains in custody at Maple Street Correctional Center, according to the San Mateo County Sheriff’s Office jail log. Her next court appearance is set for Thursday.

If you’re going to transport large amounts of drugs, you better be lucky,” Wagstaffe said. “For Yasmin, it was an unlucky day.”

posted 4 months ago

is it just me or they look alike a lot
https://x.com/corteziafps/status/1892168703791227072/photo/1

posted 4 months ago

realistically he will go with opt 3

posted 4 months ago

its been dead for a while now

posted 4 months ago

Brazil

posted 4 months ago

rip´
how do people know which maps are going to be removed?

posted 4 months ago

up

posted 4 months ago

why dont just type/say hoe then it's shorter even

posted 4 months ago

is it confirmed that it will be removed on the next rotation?
when is the next rotation?

imo this is the best map

posted 4 months ago

wedid is supposed to be the 6th man but he is clearly the best player playing

they need to move someone else from the team to the bench so sato can play once he gets his visa...

maybe bdog?

posted 4 months ago

wedid is supposed to be the 6th man but he is clearly the best player playing

they need to move someone else from the team to the bench so sato can play once he gets his visa...

maybe bdog?

posted 4 months ago

he will be kicked out of m80
can't get a visa

posted 4 months ago
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