Hey! I know everyone has been supportive, but I'd like to offer an alternative perspective of why this is the way it is
Scouting reports are made for the players and Head Coach to look at and develop a gameplan, or to find specific antis that will win them a few rounds. These players are busy people, and I can promise you that it's far more worth their time to play 1 scrim than read 113 pages of information that won't even enter their heads. They know what Icebox is, they don't need to know that it's based on Bennet Islands...
Something that teams genuinely look for when finding people to do these kind of reports is the ability to keep things short, sweet, easy to interpret, and easy to implement. Most of my reports are ~20 pages tops for all 7 maps, and most of that is pictures rather than text (especially stuff that looks VERY AI written - sorry)
I'm sure the effort was appreciated, but I think if you put the same amount of effort into the details that you did the overarching context and irrelevant things, you might find some stuff that can help win games rather than just describe them