fourleaf
Flag: Canada
Registered: November 1, 2025
Last post: November 2, 2025 at 6:05 PM
Posts: 5

Build the best VCT player/prospect you can! You have 30 points to spend! If you make an interesting player I might even write what they turn out to be, sorry for all the yap.

Player Info:

  • Name (optional)
  • Nationality:
  • Role:
  • Team: (add free +1 to Time Played if you start in T2)

CATEGORY EXPLANATIONS (if needed)

Aim - Self-explanatory?
Movement & Positioning - Also self-explanatory. How your players positions and moves, especially in gunfights.
Utility Usage - When and how your players uses their utility. Also affects utility timing.
Reactions - How fast your player reacts in situations.
Map Knowledge - Knowing angles, timings, and tech for each of the maps.
Awareness - How aware your player is of your surroundings, such as checking angles.
Decision-making - How good your player is at deciding what to do, when to do it, and why to do it.
Time Played - How much experience your played has in Valorant specifically. Your player makes less beginner mistakes with more points.
Composure - A 0 would mean your player easily tilts when losing, high points means they stay composed.
Teamwork & Communication - A 0 would mean your player often plays for himself and baits, a 5 would mean your player is amazing at getting the best out of the rest of his team.
Energy - How long your player can play at their best ability
Time Spent - How long your player has played the game
Respect/X-Factor - How players treat you in the game, higher respect means players will take less risks and play cautious when against you.

Mechanics:

Aiming - /5
Movement & Positioning - /5
Reactions - /5
Utility Usage -/5

Game Sense:

Map-Knowledge - /5
Awareness - /5
Decision-making - /5
Time Played - /5

Out of Game:

Composure - /5
Teamwork & Communication - /5
Energy - /5
Respect/X-Factor - /5

posted 8 months ago

someone mentioned X-Factor and I think this is it? I'll add it

posted 8 months ago

Time-spent should definitely be there I'll add it

posted 8 months ago

I was thinking awareness as reaction-time but I should add that to mechanics and get rid of map knowledge for just general awareness, right?

posted 8 months ago

I have lurked but made an account because I'm planning to make a thread about building a VCT Player! I'm trying to make balanced categories though what do I add or remove o_o

Mechanics:

Aiming
Movement & Positioning
Utility Usage

Game Sense:

Map-Knowledge
Awareness
Decision-making

Mentality:

Tilt
Comms

posted 8 months ago