Literally any defending player is a good move for Real Madrid at this point. Anything is better than shoving Valverde into RB
Flag: | Jordan |
Registered: | May 7, 2024 |
Last post: | July 25, 2025 at 4:51 AM |
Posts: | 13256 |
Literally any defending player is a good move for Real Madrid at this point. Anything is better than shoving Valverde into RB
Black is a great colour for shoes, congrats on the purchase
Is Trick an igl? I thought it'd be zander tbh
Kill count: 7 6 6 5 4
"Yeah, it's gotta be the 4's fault. He's the reason we got 13-0'd"
"We say way worse things to ourselves than people on social media will ever say to us."
— FiNESSE, 2023-08-11 (between the two losses to BLG)
Match 1: beats seed #1
Match 2: beats seed #1
Match 3: beats seed #1
Match 4: beats seed #1
Probably the most audacious pickem I've ever seen, respect
Edit: nvm you have China going out 0-4, I've lost respect
It's not an unfair take if you only look at the results and the opponents. It's entirely unfair, though, if you watched GEN play in those two matches, because they geniunely looked leagues above everyone else
Sorry lemme reiterate that, ty for pointing it out
Rule of thumb: if it's associated with Elon, it's probably not worth your time
The igl of your flair starred in a banger music video
lowkey watching g2 play missle simulator every round is so zzz
I have some great news for you
That'd be crazy. They'd go down as the team that won Toronto
It's arguably the most beautiful province in the eastern half of the country
On one hand, what you're saying is true. DRX has insane scouting and management, and at this point it's basically a given that anyone they add to their main roster is cracked
On the other hand, the main reason no other team like DRX exists is because if any other team has 5 players that good, they keep those 5 players. DRX has been one of the more unstable orgs since franchising when it comes to roster permanency
12 man roster on PC
8 man roster on mobile
Just wait until console VALORANT gets an esport
I say this as both the biggest Harbor enthusiast and the biggest Saadhak fan among relatively active VLR users: Saadhak isn't as good at Harbor as a lot of other pros who play him considerably less. I believe the Harbor comps would've worked better if he had a Harbor player like he used to with tuyz, but unfortunately he's made several minute errors with his utility in officials, and any and all errors in Harbor utility can (and usually will, as was often the case) cost your team when it comes to converting the round. Things like cascades stopped too early/late, slightly missed High Tides, and gaps in coves
Yes, the comps were a bit goofy, but at the end of the day the standout issues with Karmine Corp were their macro and teamplay. Saadhak is a seasoned igl who should be fluent in managing these things, but on Harbor he just doesn't seem to be able to as well because he has to focus on his utility more. The set plays are there, but everything else is reminiscent of the previous year's Karmine Corp with MAGNUM at the helm
Someone get kaajak's tracker, I can't find it
Yes, this site is indeed filled with baiters. You're one of them
Map win percentage makes more sense but you can't really argue 2% as a clear-cut inarguable margin anyhow since the sample sizes are pretty small
China: ... (-48)
EMEA: ... (-44)
-48 < -44
"based on stats, it's not even arguable anymore"
This isn't a pro-EMEA or anti-CN post, just wanted to point this out
SWERL just casually existing on the bench
Why am I only now realizing s0m's literally never played for an org other than NRG
nAts and it's not even close
Sunset for sure. You can play Market and your range is good enough to drop both the common A oneways. Smoke after death is really good for attack because the plants are so spammable. Also there's something the sites that just give Clove ult more value for whatever reason
If I'm being blunt, I don't like the Harbor changes you proposed. A few of these feel intuitive (util not slowing teammates, Cove being stronger), but less on the stuns means less time on the ult (net negative), and 35 for a utility refresh just seems so arbitrary (why not 30 to match other controllers such as Omen and pre-nerf Clove?). As for the High Tide change, having the wall be deployed that way not only adds more inconsistency than there already is, but it also makes Harbor incredible hard to play outside a certain range of sensitivities.
Here are the changes I came up with a while back, for comparison: https://www.vlr.gg/488304/harbor-buff-rework-concept. Note that I made the same mistake with the ult (not factoring in the fact that the ult is shorter with these changes)... the way I'd go about fixing that is by keeping the stuns at the same intervals as they are currently.
But what does this mean for Cloud9
100%. I hate when the posts are 3 pixels wide 😭
When something new is posted you have to scroll up and down in threaded mode looking for it. So much easier to just use linear
You have no idea how helpful linear mode is for threads with hundreds of comments
Keep in mind KC is coming off the back of 3-1ing Team Liquid (with nAts)
Spring and Juicy were just doing Spring and Juicy things
Should be something like this: 0;P;c;7;h;0;0o;0;0a;1;0f;0;1b;0
Their first round won was johnqt hitting all 5 players with one flash, so I think the Skye's working decently well for them