cloudberry
Flag: Jordan
Registered: May 7, 2024
Last post: July 30, 2025 at 7:00 AM
Posts: 13301
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1920x1080
0.45 @ 800 DPI
Logitech G305

posted 9 months ago

Ty

posted 9 months ago

I guess people on VLR aren't the biggest fans of spreading misinformation on the internet

posted 9 months ago

Oh yeah, you're right

posted 9 months ago

The leading rumour is mada

Edit: nvm, catNmouse is right

posted 9 months ago

I love them too but to be completely honest I only watch national football/soccer so Football Manager never really appealed to me because of that

posted 9 months ago

Got it ty

posted 9 months ago

I love the idea but what if it's on maps that don't require those things? For example you don't really need entry on Icebox, and there are no flashes in the meta Lotus comp

posted 9 months ago

Never mind I guess

posted 9 months ago

That's a neat idea. Didn't think that far ahead but I like it a lot

posted 9 months ago

Okay, to be fair, it does decently well when you give it very simple prompts. Such as "if you have 25 objects, how many unique sets of 5 can you make?"

posted 9 months ago

Oh interesting, ok

posted 9 months ago

Yooo Football Manager player

posted 9 months ago

Completely true
(Although Robert Topala has been programming Geometry Dash completely on his own for over a decade, but I digress lmao)

posted 9 months ago

No way, we share the same brainwave :D

posted 9 months ago

Would honestly be really cool if they could learn new roles/agents. Currently they have one set of roles and they keep that set for their entire career (not super unrealistic, but not the most realistic thing in the world either)

posted 9 months ago

That's actually a really good idea (we definitely need more roles than entry and op, and I think igl is a MUST for that category, among others) but I have a feeling that'd be nightmarishly difficult to implement :(

posted 9 months ago

Yup. Plus you could be making a comp that's never been played on that map before (if ChatGPT did its calculations right, there are 53,130 possible team comps using all 25 agents in the game right now)

posted 9 months ago

Separate ratings for roles is a neat idea, but at that point, why not take it a little further and merge it with the agents idea? N4RRATE could have a 93 Fade and a 63 Sova, for example, and that kind of thing wouldn't be unrealistic for a ton of players

posted 9 months ago

That's the thing, though. This simulator runs mainly off stats, and probabilities derived therefrom. So comps don't actually need to be coded to fundamentally change the game... they can just kinda be there. Kinda like how you can grab any 5 players and their roles usually work out fine, but if you don't have an essential role then the average performance of the team is impacted. That's pretty much how I see this implemented at a baseline level.

posted 9 months ago

I like the idea of each player having roles, and I also like being able to make setups for each map. But what if we could take that one step further?

My suggestion is:

  1. Having a list of the agents someone can play as part of their stats
  2. Being able to make team comps for different maps by choosing from said agents (other teams' comps can be randomly generated variations of meta comps or something of the sort)

I'm not an expert on development but I'm guessing you can grab the data the same way all the other data from VLR in Valorant Simulator is taken.

It doesn't have to be anything too crazy. It can just be visual if that's what's easiest to implement in a public beta. But even if it does have impact, it doesn't necessarily need to affect the outcome of the game unless you don't have smokes or something (in which case there can be a -25% rating decrease for that specific map similar to when not every role is filled). It could have a little bit of impact on how rounds play out, like for example teams being less likely to rotate if there's no initiator, or sites being more costly to hit if there's a sentinel. But yeah, nothing too insane.

It would also be a cool addition to the UI. It's a bit cluttered right now, but even if it were to be cleaned up a little, it'd still be pretty lifeless. I'd remove the roles (because they'd become redundant) and replace them with agent icons. (Later on in development, it might be possible to also ults by adding up kills and deaths, but that's a bit too much for now.)

I'd love to hear any thoughts on this idea :)

posted 9 months ago

I vouch for this

posted 9 months ago

They become the PRX 2023 of EMEA

posted 9 months ago

Gonna start a mini series where I list rosters I find in VALORANT Simulator's career mode and ask y'all for thoughts

Team Vitality
Duelist: something
Initiator: Jemkin
Flex: purp0
Controller: AtaKaptan
Sentinel: yetujey
(There's no igl but if you want you can do -any player +any igl)

posted 9 months ago

Thanks, PrimmieLover

posted 9 months ago

I'm debating sacking it for a KC flair ngl

posted 9 months ago

Immi, photoshopped Immi #1, and photoshopped Immi #2

posted 9 months ago

moose is a very solid sentinel

posted 9 months ago

I'm not entirely sure how your system works, but the way I see it, it would be more effective to approach it as a friend. Instead of scolding him and asking him to repent, it might be a better idea to show him you understand where he was coming from ("I get you were upset", etc.) and how his reaction affected you. Just thought I'd chip in my two cents

posted 9 months ago

DFM said they'd sign the RIDDLE ORDER roster and pay them well if they don't win so RIDDLE ORDER decided to let Sin Prisa win this one so both of them could technically ascend (this is 100% cope btw)

posted 9 months ago

You should talk to him about this, but DEFINITELY not now. Maybe not tomorrow, either.

These things happen, man. But the most important thing you can do is let things cool down before you take action. Even if you're in the right, all it'll do is make everyone more mad. Wait a few days, take your time, and then have that conversation

posted 9 months ago

True, but none of them had a Run It Back bundle

posted 9 months ago

Singularity 1.0 release date: October 13th, 2020
Singularity 2.0 release date: September 24th, 2024

That's a gap of 1,442 days. If we apply that same gap to Kuronami...

Kuronami 1.0 release date: January 9th, 2024
Kuronami 2.0 release date: December 21, 2027

posted 9 months ago

Makes sense, ty

posted 9 months ago

I'd respond to this but you already have answers

posted 9 months ago

Great roster. I don't like the part that says "this may change weekly" though

posted 9 months ago

I had a nice conversation with Fayde once

posted 9 months ago

@TeamLiquidVALORANT do something already

posted 9 months ago

ALLEZ LES BLEUS

posted 9 months ago

Je ne comprends pas
What happened to your other account

posted 9 months ago

This is really cool stuff—gonna have to read it in full tomorrow

posted 9 months ago

Wait what

posted 9 months ago

Two team reveals on Tuesday, two more on Wednesday

posted 9 months ago

'Preciate it, dude

posted 9 months ago

I upvoted for you
(This unfortunately means I can't upvote, someone please upvote for me ty)

posted 9 months ago

Or, hear me out
16 24 32

posted 9 months ago

If by "smart" you mean "borrowed a book about coding a website when you were 9 because it had a robot dog on the cover so you thought it was a picture book" then you're SO right

posted 9 months ago
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