BBL, DFM, C9 and DRG/WOLVES
Flag: | Australia |
Registered: | March 25, 2025 |
Last post: | August 7, 2025 at 2:15 AM |
Posts: | 51 |
i agree, when dante plays well kru play considerably better than nrg, nrg are also very up-and-down, they are good on t side, but then seem to struggle considerably on ct, while this isnt major problem against worse teams when they play against teams that know what they are doing they are unlikely to win.
keiko (5), tenten (1) , chronicle (5), munchkin (5) (igl), trexx (4)
for a seasoned igl sure, but he hasnt igled since turtle troop days so i'd atleast give him time before flaming his fragging in t2
he was decent in kickoff, stage 1 was quite poor but i think rn he can be excused of peformance given that he doesnt seem like the most comfortable with comming in english
aleksandar, not in t1 but his aim is sharp.
at getting second place all the time.
leo overrated and saadhak > less
hmmmmmmm.... i wonder, the giants roster that made champs had multiple players that had already attended an international which was definitely important in the first year of franchising which to compare that roster to bunch of bums on this current roster where cloud carries most games whilst igling, it would be quite ignorant to assume clouds igling is the problem and not the players and coaching staff
cloud better, might actually be able to stop the 2nd place curse hereticss cant get rid of
2026 heretics
comeback - duelist
cloud - flex igl
woot - smokes
reins - recon init
benjy - sentinel
2026 heretics
comeback - duelist
cloud - flex igl
woot - smokes
reins - recon init
benjy - sentinel
He started his own team with Shahzham and Dapr called Deez
'this is stupid as fuck' i love the constructive criticism, i think you dont really understand the mechanic of rechargeable util, that util is usually the first piece of util you use once the barrierse drop and im saying that other util can be used to charge up the rechargeable util again as by assist i dont mean by util-assist i just mean player assist that can be damage, scan, suppress, stun etc.
i dont think you understand the rework im trying to imply, also you say 'cooldown makes them to OP' then you option b) literally talks about cooldown so what are you trying to imply. But yes, for some initiators a cooldown is quite strong, however im added another level to their utility by adding that the util countdown wont even start counting down until after the player has gotten an assist/kill after using the util then the cooldown happens i think this solves the cooldown issue and doesnt have too much of an impact on initiators where the util is fine i.e. fade and breach
how-so? duelists have a similar niche where after 2 kills the util comes back up as signalled by the two ui kill-markkers above the util, it would be a similar thing however, instead of it being back and signalled by a yellow indicator, it would instead be greyed out and have the cooldown timer above the ui like usual then yellow after the cooldown has finished. Personally, i think this helps with the games straight-forwardness as it incentivises new players to do what their role is intended, i.e. for duelists your goal is to frag and entry into sites a similar thing for initiators is setting up kills for your duelists through well-timed and well-placed utility.
util doesnt recharge until after the player gains an assist/kill, same cooldown timer but wont start counting down until a kill/assist occurs.
bring back rechargeable util to all inititators, however instead of the cooldown instantly starting once the util is used, make it so the player has to earn an assist/kill then the cooldown begins to go down (some timers may have to be reworked i.e. 40 seconds -> 30 seconds)
Heres my current tierlist breakdown of the initiators:
S - Sova, Kayo
A - Fade
B - Breach
C - Skye, Tejo
Why i think this will work for the initiators:
Sova - pretty strong agent on all maps a slight nerf to his recon by making it so he has to earn an assist/kill would make for a pretty balanced agent.
Fade - same thing, strong agent on certain maps and the haunt is pretty useful for site execs and gaining mid-round info for large chokes like main or mid on defence so by making it so she has to get an assist before it recharges could mean more aggressive plays and better utility usage.
Skye - prior to the skye flash nerf she was quite strong, but now that she has no rechargeable util and with time she has proven to be too weak for current metas so i think by giving back the recharge but gaining an assist for it begin to countdown would fix any current issues she has, i.e. using flash to gain info rather than using her dog that by doing so you tradeoff having that recharge going down, incentivising using her flashes to setup teammates and clear areas for her team.
Breach - kinda okay agent but has a pretty low non-mirror winrate on all maps, however stuns in this game do tend to easily reward assists and kills so the cooldown shouldnt affect him too much, perhaps increasing stun-time will keep him the same otherwise the change will be fine for him as an agent.
Tejo - i think most can agree he was quite strong prior to the nerf and while the nerfs are currently good, the no rechargeable util puts him in quite an awkward spot in the meta like skye being mainly useable on 2-3 maps (bind, split and lotus imo). The main issue with tejo before was the missiles for post plant, however i think bringing back the old missiles but using this new rework wouldnt really be as a big of an issue as before because prior to the nerfs most tejo players would use the missiles to clear areas knowing that they would recharge back however, now you run the risk that if you dont actually clear a player you wont recieve that recharge back anyways so it would mean more utility commit into the site-exec i.e. droning first then clearing with the missiles, i think the rework would put tejo in a good spot.
Kayo - good agent, especially after his flash-buffs, his knife is quite strong especially for delaying site-execs or to gain an advantage on retakes, however this knife alone doenst entirely reward him with assists, perhaps using his knife first to clear out an area and if he suppresses 1/2 players then you would be inclined to take the fight with 1 or 2 other teammates to try and recharge the knife, to then retake the other site with the knife recharged and ready.
Overall i think if this rework were to happen this would be my ranking of the initiators.
S - kayo, sova
A - fade, skye, tejo
B - breach
definitely possible seeing as if the rotations are consistent, it should be no APAC international in 2026, 2026 Champs should be in CN, + a masters AMER and master EMEA.
thats assuming sen and g2 will be top 2 in playoffs and that like kru or 100t dont have a good stage 2 to overtake them in champ points
Every time I watch SEN play it doesnt feel like a roster change is needed, the way John play's initiator always feels off to how most other flex/initators play and it feels like his igling has had to adapt to suit this, whilst im sure with time he'll improve, his playstyle and calling is very much suited to the sentinel role.
if XLG only win 6 rounds tommorow against G2 then they will have performed worse than MIBR who only won 19 rounds.
if this is the map pool fnatic will not win sunset if geng play like they did against mibr
why are any of these teams trying, when the MIGHTY WOLVES play tommorow everyone will see that they cannot be beaten, its not even RRQ's fault, when SUIGOATBB will be schooling them with his igl masterclass, whilst the vibes between Spring and Juicy will be immaculate and they will just steamroll past RRQ's defence as the Lysoar soars into skies with his rejuvenated omen plays, and dont get me started on yuicaw, he will claw his way into his opponents brain, reading each of them like a book with his exceptionally timed lurks and god-tier setups on site. WOLVES HAVE ALREADY WON MASTER TORONTO IT WAS WRITTEN IN THE STARS SO GIVE UP.
Sorry GENG but its already written in the stars. WOLVERHAMPTON has already taken the trophy themselves, its been foretold since before the dawn of valorant, the prophecy showed us a team with such mechanical prowess, imaculate vibes and goat igling would be the winners of master toronto, and who else could that be but the mighty Wolves.
Americas arent the only region getting humbled every region will be getting humbled as the MIGHTY WOLVES will takes the trophy and show the fans that valorant isnt just a team game its a vibes game as SUIGOATBB, with an igl masterclass carries them to grand finals to see spring and juicy both drop 100 kills to get the easiest b2b2b 13-0 victories. Proving to all the regions that WOLVES are the best team in the world.
Rarga will activate and destroy the frauds G2 but that doesnt matter as the tournament has already been foretold, as Wolves vs who cares in the Grand final with the mighty wolves taking the trophy in dominant 3-0 fashion, it wont even be an upset, we are already in the wolves dynasty.
juicy
spring
lysoar
suifatbb
yuicaw
HM: v1ya
I agree, but the real reason this is a mickey mouse tournament is because wolves has already won, just watch to see them destroy every team
.
if wolves realise they have nothing to lose and experiment + take lysoar off omen they could beat heretics
Get s1mon out of there, justice for my boy leo.