Raze
- Blast Pack works by having knockback effect on movable entities, so the double satcheling is basically the blast pack knockbacking Raze forward. So removing the knockback effect makes blast pack useless. I would decrease damage dealt by blast pack
- agreed on 9 point ult, other idea is increase wind up or small QoL change to include red indicator when you stand in the rocket path upon firing
Neon
- sliding to break trips is just jett dash pre-3.0 patch and there's a reason riot removed that
- agreed on first stun to wind up upon hit before second stun hit
- agreed on wall having damage back, but to everyone except neon (make it like phoenix wall)
Yoru
- ability to throw both tp at once but if so, can only tp to one of them and the other be destroyed (so no double tp shenanigans)
- yoru clone can imitate living teammates as well ("choosing teammates" control might be wonky)