Juanirlv
Flag: Brazil
Registered: May 24, 2021
Last post: November 11, 2026 at 6:14 PM
Posts: 441
1 2 3 4 •• 9

maestr0 >

posted 1 week ago

Hey, you can also log in using your email and password, but I'll try to help you guys in Turkey with this.

posted 1 week ago

Hey, I just fixed this issue. Thanks for reporting it!

posted 1 week ago

90% of the Brazilian VALORANT community is dumb.

posted 1 week ago

I don’t think Claude even existed back in 2022 when I launched the first version, but thanks for the feedback!

posted 1 week ago

I sent you some coins and 5 Dynasty Packs, which together are worth the same as the $89 PP.

posted 1 week ago

I’ll send a reward to your account! What’s your in-game name?

posted 2 weeks ago

Fixing this right now.

posted 2 weeks ago

Head coaches are now available in packs!

Every pack in the store now has a chance to give you a bonus head coach alongside your regular cards. There's a 25% chance in most packs and a 50% chance in Dynasty Packs.

You can still get coaches through the Market or by trading with other managers.

Good luck with your pulls!

posted 2 weeks ago

Some people tried to DDOS attack the site, so it's running a bit slow right now. We're working on fixing it! Thanks to everyone who's already sent feedback!

posted 2 weeks ago

If you could share some more feedback here, I'd really appreciate it! https://dynasty.elevate.gg/feedback

posted 2 weeks ago

I can try to add it, but I also included the role, email, and password in case they're needed.

posted 2 weeks ago

I've been working on a project for the past few months and wanted to share it with you guys.

It's called DYNASTY, and it's basically my attempt at creating a FIFA Ultimate Team-style game, but for competitive VALORANT.

How does it work?

  • Collect pro player cards and build your dream VALORANT roster.
  • Open packs using coins earned by playing.
  • Build your team with different players, agents and coaches.
  • Create your own tactics and strategies.
  • Play simulated matches, compete in ranked and improve your club.
  • Experiment with different lineups and see how they perform against other teams.

Ever wondered what would happen if you put aspas, yay, Leo, nAts and Chronicle on the same team? That's pretty much the idea.

Is it free?

Yes, completely free.

No real-money packs, no microtransactions, no pay-to-win. Everything is earned through gameplay.

I just wanted to make something fun for people who enjoy the VALORANT competitive scene as much as I do.

Feedback

The game is already playable, but there's still a lot I want to improve. I've been working on the match simulation, player cards, tactics, UI and other features.

I'd genuinely appreciate some feedback from the VLR community.

Here's my tweet about the project:
https://x.com/juanzp09/status/2115527460599242858

I'd love to know what you think, especially about the gameplay and what features you'd like to see next.

What would be your dream VALORANT lineup?

This is an independent fan project and isn't affiliated with Riot Games.

dynasty.elevate.gg

posted 2 weeks ago

tirou o maestro da elevate mano!

posted 2 weeks ago

kickoff americas - argentina
kickoff emea - barcelona

posted 1 month ago

dth, Maestro e Tiezzi vão impressionar muita gente ano que vem. O dth, principalmente, pra mim é o maior talento do Brasil há uns dois anos. Infelizmente ele é muito low profile, então ainda passa meio despercebido pra muita gente.

posted 2 months ago

We'll be in Tier 1 next year, relax.

posted 2 months ago

I avoided talking about APAC because I honestly don’t follow the region that much, but you’re already the fourth person who’s mentioned Xiesta to me. Is he really that good?

posted 2 months ago

With 2027 coming up, who are the biggest prospects from each region that you guys are most excited to watch?

There are a lot of new names coming up right now, so I’m curious to see who everyone has on their radar.

My picks:

EMEA: kozzy, kospa1n, oroni, jamelinho, Darxcio
NA: sonofcar, zanks, smoke, boni, ion
BR: Turkish, peixeh, dth, tiezzi, bruxo, kramarick
LAS: phc, nx1, tunaso, miradaninja, leadssj

Who would you add from each region? Any underrated names people should be paying more attention to going into 2027?

posted 2 months ago

mwzera

posted 2 months ago

I thought it was a bit much too, but nobody yelled more than Exa. He was practically climbing onto the desk to shout at 2G.

posted 3 months ago

You forgot kramarick and the twins, Taka and DTH. I honestly believe they’re both among the top five prospects we have right now. They’re insanely good.

https://www.vlr.gg/377950/nigeria-96-vs-lrnj-gamers-club-challengers-league-2024-brazil-split-2-quarterfinals

posted 3 months ago

ano q vem ele ta de volta, mlk é bom

posted 4 months ago

I've been saying this in Brazil since the very first time one of my teams scrimmed against him back when he was in the first LEV Academy roster. This kid has everything it takes to become the greatest player in Valorant history. He's unreal. Even when he was an IGL, he was already insanely good. Now that he's playing with more freedom, he's even better. He's REALLY, REALLY good.

The Messi of Valorant.

posted 4 months ago

pc dele queimou, prox game ta de volta

posted 4 months ago

Thanks for the feedback, you were right to point this out.

I just pushed an update to improve this.

The randomizer was not meant to favor Brazil/SA, but the pool could definitely feel region-clustered in some runs. I added better region variety logic for global rolls, while keeping the draft random and not weighted by team strength.

Campaign opponents should also feel more globally spread now, while still scaling properly through Swiss/playoffs.

Also did another role pass using a bigger role dataset. Some players should now have better secondary roles, and IGL should behave more like a tag when possible instead of locking players into only one role.

Appreciate you trying it and giving detailed feedback.

posted 4 months ago

I added a new Live Match Feed.

Before, the game mostly jumped straight to the final result. Now you can actually follow the match as it happens, round by round or through key moments.

New simulation options:

Instant: same as before, immediate result
Cinematic: faster live feed with the biggest moments
Round by Round: slower, shows most rounds

The live feed now shows:

current map
live score
round events
momentum shifts
clutch moments
timeouts
overtime
map point / match point situations

So instead of just seeing “you won 2-1”, you might see your team lose pistol, recover on the bonus, win a 1v2, choke map point, go to OT and close 16-14.

It should make campaign runs feel way more tense, especially in playoffs and close series.

You can still skip the map/series or use Instant mode if you just want the fast result.

posted 5 months ago

nt

posted 5 months ago

Quick 13X0 update:

I pushed a bigger balance pass today.

Main changes:

  • improved the simulation logic
  • tournament opponents should now scale better through Swiss and playoffs
  • early matches are lighter, late Swiss/playoffs get harder
  • finals should feel like real finals now
  • strong teams are more consistent, but not automatic
  • upsets can still happen, but they should usually be close instead of random stomps
  • map scores now make more sense based on team strength
  • 13-0 maps should be rarer and feel more earned
  • draft rolls are more random now, with anti-repeat so the same origins don’t show up too often
  • fixed a lot of VALORANT player roles using a bigger role dataset
  • added more IGL tags and cleaned up role flexibility

The goal is to make runs feel difficult but fair: less casino, more “I lost because the matchup/path made sense”.

Keep sending feedback and weird results, it helps a lot.

13x0.com.br

posted 5 months ago

KKKKKKKKKKKKKKKK

posted 5 months ago

Quick 13X0 update:

I changed the VALORANT campaign format again after testing/feedback.

The Champions-style group format felt too short and not that fun, so VALORANT now uses a Swiss format too.

VALORANT campaign now:

  • Swiss Stage before playoffs
  • 3 wins to qualify
  • 3 losses and you’re out
  • up to 5 matches before playoffs
  • advancement/elimination matches are BO3
  • then playoffs with quarters, semis and final

Also from the last updates:

  • campaign layout is cleaner and more compact
  • match cards are collapsed by default
  • full details open only when you click “View details”
  • K/D/A stats are easier to access again
  • each map shows quick Top KDA
  • full stats show K, D, A, K/D and Rating

Should feel like a better tournament run now, with more games and less annoying scrolling.

Keep sending feedback and posting your runs/challenges here.

13x0.com.br

posted 5 months ago

Quick update on 13X0:

I added Challenge Mode.

Now you can build a lineup, pick a coach and generate a challenge link for other people to try to beat your team.

For now it’s async: you share your challenge, someone opens it, drafts a counter-line and simulates directly against your roster.

I’m still planning a real online draft mode later, but this should already let people challenge each other here.

Post your challenge links/runs in the thread, I want to see who builds the most annoying team to beat.

13x0.com.br

posted 5 months ago

Bigger VALORANT update on 13X0:

Since the last update, I pushed a few new systems and fixes based on the feedback from this thread.

Main changes:

added a new chemistry system
teams now have a Chemistry Core, boosts and conflicts
examples: Brazilian Core, National Core, Tactical Unit, Star System, Old Teammates, IGL + Coach Trust, Star Duo, Role Chaos, Star Overload, Too Many Voices, etc.
chemistry now gives the run more identity, but overall still matters a lot
added Legacy Paths at the end of the run
examples: Perfect Storm, Superteam Era, System Team, Failed Galácticos, Cursed Draft, Heartbreak Run, Fraudwatch Run, One-Man Army, Tactical Masterclass
Legacy Path now appears on the final card/share result
added Build Around mode for Classic Mode
you can start with a random star player locked into your lineup and build the rest of the team around them
Build Around does not work in Scout Mode because that mode is supposed to stay harder/blind
added local Hall of Fame
it saves your best runs locally in your browser
tracks things like best Legacy Score, best chemistry, champion runs, Build Around runs and recent runs
share/copy text now shows which mode you played
improved final share card/info with chemistry, legacy path, coach, MVP and mode
cleaned up some UI parts that were getting too crowded
kept Scout Mode cleaner and harder
removed some extra systems that felt too noisy after testing

Also still tuning:

player roles
ratings
simulation balance
chemistry impact
campaign reports

I’m also preparing a bigger online challenge update.

The idea is: you share your seed/run, and someone else can draft a team to try to beat your lineup. Kind of a “beat my team” mode, which I think could be really fun for VLR threads.

Keep sending feedback and posting your runs here, it’s helping a lot.

posted 5 months ago

KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

posted 5 months ago

WTF NICE

posted 5 months ago

Small VALORANT update on 13X0:

This one is mostly focused on making the campaign feel less repetitive.

added a much bigger pool of map events
added different events for overtime, stomps, close maps, clutches, anti-eco losses, economy control, veto/map pool, star carry games and opponents having a perfect map
key moments now change depending on the score and team attributes
series summaries should repeat way less now
summaries now consider if the series had overtime, a stomp, a close game, an upset, a favorite confirming the win, and the real overall gap between both teams
adjusted LEV 2026 ratings
Neon got buffed.
blowz also got buffed

Keep sending feedback, I’m still tuning ratings, roles and the simulation.

posted 5 months ago

It will be fixed.

posted 5 months ago

Quick update on 13X0:

Pushed a few changes based on the feedback from this thread.

added coach pick after finishing your 5 players
you now get 5 random coaches and choose one before simulating
coach affects map pool, veto, utility and consistency a bit
improved simulation logic so strong teams are still favored, but not completely free wins
fixed some weird loss explanations
if your team has high consistency + an IGL, the game shouldn’t blame “lack of consistency” anymore
loss reports now look more at the actual team attributes vs the opponent
Special Teams no longer appear as tournament opponents

Still tuning balance/ratings/roles, so keep sending feedback. It’s helping a lot.

Also keep posting your runs here, it’s fun seeing the teams people build.

posted 5 months ago

Adding everything you mentioned right away. Thanks for the feedback! 🙏

posted 5 months ago
1 2 3 4 •• 9