Interesting
Flag: | England |
Registered: | March 14, 2024 |
Last post: | July 18, 2025 at 6:37 PM |
Posts: | 5274 |
The best team of all time :)
Another truth is that hereshits is going dead last
It doesn't matter. The only thing predestined to happen is G2 taking that title home. đš
Who cares what those frauds think đš
Stay tuned for Champs. We're winning it all đš
This is not a bait.
Retired frauds, zero trophy frauds, and more frauds.
This is my list.
Bronzil bandwagoners are all following MIBR now.
Demon1
Yay
Jawgemo
Aspas
TenZ
The rest doesn't matter.
âWhy donât China matches have ratings on VLR?â. A totally reasonable thing to wonder, and yet, my friend, the answer is both simple and buried under layers of unnecessary detail. So buckle up, because I am about to explain this in a way that could have been one sentence, but instead will take far, far too long.
Okay, so first of all, letâs talk about what ratings even are on VLR.gg. You know that beautiful little number next to a playerâs name after a match? The one that basically sums up their entire contribution to society for that game? Yeah, that thing. Itâs calculated based on a bunch of factors kills, deaths, KAST (which is this weird stat that basically means âdid you do something useful in the roundâ), clutch potential, multikills, and a bunch of other data that, honestly, feels like sorcery. Like, somewhere out there, someone made a formula to decide whether someone played like a god or like a 7-year-old with high ping. Cool.
Now, in order for VLR to actually calculate that rating, they need access to match data. Weâre talking round-by-round breakdowns, scorelines, killfeeds, player actions, agent picks, and maybe even the exact brand of coffee someone was drinking before the match started. Itâs all scraped or sourced from either Riotâs API, official match records, or from broadcasted VODs that have that data shown onscreen.
This works fine in most regions. Youâve got NA, EMEA, Korea, Japan, Pacific these all go through Riotâs central infrastructure or at least broadcast with all the lovely match stats in clear detail. VLR (and other stat sites) can scoop that stuff up, run their wizard math on it, and boom ratings.
But China? Oh ho ho. Let me tell you.
So, Chinaâs Valorant ecosystem is a little different. Like, âwe have our own servers, our own infrastructure, and sometimes even our own completely separate way of doing thingsâ different. This is not some shady or sketchy thing, itâs just how things tend to work over there. See, China didnât even have official Valorant servers until very recently. While the rest of the world was out here ulting and popping heads since 2020, China had to wait due to approval processes and government regulations around games, especially foreign-developed ones. The Chinese government has a whole system for reviewing, licensing, and regulating games, and Riot had to go through that whole ordeal.
Once the game did get approved (somewhere around mid-2023), Valorant China launched with its own servers, its own version of the game client, and most importantly for our little rant here its own data infrastructure. So when Chinese teams play domestic matches say, in the China-specific VCT league theyâre playing on Chinese servers with data that, in many cases, just doesnât get piped into Riotâs global ecosystem in the same way. And if it doesnât make it into Riotâs central systems, guess what? Sites like VLR canât get it either.
âBut wait,â I hear you say, âdonât they have broadcasts?â Oh yes. Sometimes. But not always with the same overlays or stat breakdowns you see in other regions. Some matches might be streamed on Huya or Bilibili with Chinese-language broadcasts and limited in-game HUDs. Thereâs no consistent English coverage, no international observers, and not always those crisp post-match breakdowns that make scraping data easy. So VLRâs like, âUh, what do you want us to rate? A bunch of round scores and some vibes?â
And thatâs really the crux of it. If the data isnât cleanly available, VLR canât rate it. Theyâre not going to make up numbers. Well, maybe I would if I were in charge, but theyâre more responsible than that.
Now, theoretically, Riot could integrate Chinese server data into the same pool as the rest of the world. They probably already do for international events like when EDward Gaming shows up to a Masters event and goes absolutely nuclear, suddenly everyoneâs got stats and ratings and clutches on record. But for domestic play? Thatâs a whole different ballgame. The infrastructure just hasnât been unified yet. Or maybe itâs partially unified but not in a way that third-party sites can easily access. Or maybe thereâs a top-secret conspiracy to hide the true power level of Chinese Valorant until they dominate the world stage, who knows. (Okay, not really, but imagine.)
So, to wrap this up but not actually wrap it up because weâre still going what youâre seeing isnât a bug or a glitch. Itâs just a logistical wall. Chinese matches donât have VLR ratings because the matches are hosted on a separate system that doesnât automatically send out the kinds of data VLR needs to calculate its precious little numbers. Until Riot streamlines that system, or until some absolute hero starts manually entering stats from Chinese matches like theyâre crunching numbers in a dark room with one lamp and too much caffeine, youâre not going to see those ratings.
Youâll get scorelines. Youâll get win/loss records. You might even get a funny clip of someone whiffing a Sheriff shot at 11-11. But you wonât get that juicy 1.35 rating that starts Reddit threads and ends careers.
So next time you check EDGâs page and wonder why it looks like theyâve been playing in a stats vacuum, just remember: different servers, different data, different accessibility. Itâs not a snub, itâs not disrespect, itâs just the joys of global infrastructure and the fact that Riotâs data pipes donât always connect in a perfect little web.
Anyway, hope that clears it up. Iâm off to not rate my own performance in writing this, because honestly, itâs probably a solid 0.89 with bad economy impact.
He's a fraud, that's for sure.
They aren't.
Delusional fraudmea fans overrating them.
Ain't reading allat
press enter lil bro
11-12 th place coming from here
This fraud is coping hard
Got smoked by loud in the most important tournament of the year.
All it took was the biggest fluke of all time.
This is my unbiased list. You can debate the order, but the teams are locked in.
Youâre free to make your own list. G2's level of play is so majestic that it's impossible not to include them. And we all know T1 didnât deserve the title.
Who is better?
They played perfect Valorant. And we are ranking their peaks.
They are close together.
Also once G2 wins Toronto, they move up to number two. We are also counting the level of play. G2 and EG displayed perfect Valorant, and we have to acknowledge that.
This is my unbiased list.
H.M
Sen Reykjavik
Reminder Champs > x2 Masters
Not counting mickey mouse tournaments.
Delusional memeatards
Fraudnatic was not better than EG 2023.
EG won Champs.