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Bandit

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#1
dimmed

I think it's a little strong. It's very strong at disincentivising light / regen armour so just by existing it gets value off that. But it's also ridiculously strong on ecos especially if you are playing tight space like hookah or garage where it's outright better than the Sheriff. It's probably still too early to tell how good it is but I think they should definitely consider nerfing firerate or something. idk maybe I am overreacting. What do you guys think?

#2
9wntr
2
Frags
+

we need more time
ppl thought the outlaw sucked on launch
maybe ppl will adapt to counter bandit

#3
kbkdark
3
Frags
+

I think it's fine, this new weapon are going to force ppl to not buy a Vandal/Phantom + no/light/regen shield in 2nd rounds and make them care more about their life in opponents forced rounds...

Cuz I lost the count of teammates that throws themselves into the enemy lines in eco's just to farm kills and they just give the opponents the entire round and starts a fucking snowball for their economy

#9
temi
0
Frags
+

In ranked people won’t still care… a lot of people still buy a sheriff on r2 n go light armour r3 even when they know an outlaw is on the board

#4
eStos
0
Frags
+

no

#5
Maniacwolf
0
Frags
+

I think it’s fine, it gives more options but it’s not op

#6
geduelist
0
Frags
+

Better usage of Bandit

Eco Rounds
Holding rounds(when u r playing eco round rather than rushing u r just holding a corner to get 1 pick)
Use it as a secondary weapon with the operator (like if opp is close it can give a good damage)
etc etc

#7
sophiewatchedvct
1
Frags
+

it’s fine

#8
tua
0
Frags
+

too strong. i predict a nerf after kickoff

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