Playing haven map and we eco rush c site enemy jett using operator me entry fragging with reyna using blind and i hit him 1 tap with sheriff you know what ? jett no die in minus -159 dafuq rito ????
Playing haven map and we eco rush c site enemy jett using operator me entry fragging with reyna using blind and i hit him 1 tap with sheriff you know what ? jett no die in minus -159 dafuq rito ????
i agree; it feels so unrewarding getting a tap with a sheriff from a long distance and not getting the kill, but at the same time i feel since there's little randomness for the 1st bullet in comparison with csgo's it'd feel slightly op..
still i think it should be a kill from any range imo
Agreed. The randomness in CS isn't an issue as long as you crouch (if not I think it is as bad as an AK iirc). But in general I have no idea how it would be balanced either
Well IMO for it to be balanced you'd have to either add much less ammo to the sheriff, i.e. only 1 mag to reload and price increased or something else... IDK;
i mean chamber's pistol is a 1 shot 1 kill to the head, and a way to balance it was by adding only 8 bullets (iirc), so as long as ammo is scarce it sort of feels balanced, because for the price of 800 (or maybe slightly increased like 950-900) you get around 10 bullets give or take that would precisely kill you with a tap to the head
Hard disagree. Deagle in CS is extremely OP for it's price and the sheriff in valorant is really balanced for it's price but would be broken if it 1 tapped from anywhere.
The deagle is not extremely op lol. Maybe with massive Valorant hitboxes, but I said in a later post that I don't know how it would be balanced. It probably wouldn't be lol (which is fine in my book)
Sheriff info:
0 - 30m:
Head - 159
Body - 55
Leg - 46
30 - 50m:
Head - 145
Body - 50
Leg - 42
If i'm not wrong, Long C in Haven has something about 45-50M between orb and the green boxes in the middle of the site, so.....