Enough with the whole best map, worst map BS. Lets hear the most average map
Ascent is average.
Classical map, Mid , A, B. Attackers get 2 sides to take entry inside site.
Perfectly average. Nothing special.
But wait, Mathematically average is "a number expressing the central or typical value in a set of data, in particular the mode, median, or (most commonly) the mean, which is calculated by dividing the sum of the values in the set by their number " or "constituting the result obtained by adding together several amounts and then dividing this total by the number of amounts."
Since we have only 7 Values, our average will not be consistent and will have flaws.
Fracture : It can go either way, hard and verry fun post plants and so many options for lurkers
Ascent : good old dust 2 fun
Ice box : This one also can go either way but its just to freaking hard
Breeze : Fuck this shit
Split : Usualy close combat, less perception high speed aiming i like it
Bind : Good post plant options easy to defend
Haven : If you cant be a team its basicly %100 lost also fuck this map to !!
Most average is bind. No mid play, small choke points for site entry making it difficult to enter site, tps to help attackers. Better than split worse than ascent, icebox imo