I guess whoever came up with this idea doesn't need time to fire him.
You just need to do the following without touching the teleport:
Headhunter cost 150
Ult orb 7>8
I guess whoever came up with this idea doesn't need time to fire him.
You just need to do the following without touching the teleport:
Headhunter cost 150
Ult orb 7>8
Why do you feel the need to nerf Chamber's strongest ability?
Is teleporting really the only problem? If you say ok to these nerfs, there is a big problem :D
nah its good, they're over doing it to try to destroy the chamber meta. I still think he's gonna see play cause of how good he is honestly.
As a Chamber main, I actually support a nerf.
I do agree both his headhunter should be raised (125 at max though, 150 would make them a little too expensive.), Ult Orb should be increased as your said, OR, they put a timer on it and you have to use your 5 shots within x amount of time (I would say 45 second to a minute, since most chamber mains pop the ult at the beginning of a round), BUT they also need to touch the TP. I would say increase the cooldown by 5-10 seconds. It is his most OP ability, and the reason he is so popular.
No I'm not Chamber main but it's silly to massively nerf all of your character's abilities in one patch
You nerfed the character as economy
Will be able to use the ultimate later
maybe he will be able to tp 1 time per round
You nerfed his only Sentinel ability
his ult needed to be nerfed more. the slow duration is too much, the slow is too "slow" + fire rate is too high
Chamber's ultimate shouldn't be the problem when there are ultimates like Viper and Sage in the game
it's not a very strong ultimate than others