Imagine you are a riot dev.

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#1
BirdyHero
0
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Patch13.03 is all on you and you have to make changes "to improve the game".
You have full control over everything and champs is near ,
Also you have to change the map pool.
Make everything perfect.
Good luck
(Holy shit why did i talk in this cinematic accent type shit)

#2
Zelestia
5
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Delete Neon

#3
BirdyHero
1
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Pretty good change imo

#8
Varscool
0
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Neon is good. I would add movement error to slide shoot. that should definitely fix the problem

#45
mulyondoindon
0
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nah, just delete.

If you nerf or adjust Neon, people will still find a way to either abuse or rant about the agent.

So just delete

#4
thesurvivlist
10
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Delete the game

#5
zyyzsz
-5
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+

Make initiator signature util cooldown 5 seconds quicker, give each controller an extra 2 second smoke duration, make clove's dead smokes the same length as their regular smokes, reduce the ult orb cost of every ult by 1

#28
amedy
2
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you were cooking until the last 2 bro

clove with long smokes is broken
you want to see more ult spam?

#42
zyyzsz
0
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yes >:)

#6
Big-Bot-Brim
0
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Deletes all duelists

#7
kanyewestgaming
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just revert 11.08 make yoru meta again and allow viper to pick up orb

#9
fr0ster0p
-1
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make phiniox wall last 5 sec
only 1 flash or make flash easy enough for turn
make ult point 8

neon remove refresh slide when they ult

bring back 2nd updraft for jett

#10
BIGFNCGLAZER
-1
Frags
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In game execute the riot dev that made the patches after 11.08

#11
florescentluvr
1
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Nerf moving accuracy generally, crouch strafe spraying gets absolutely nuked.
Harbor wall no longer slows teammates
Sage/Deadlock wall are slightly quicker to destroy
cypher cage/neon/phoenix wall have clearer indicators before fading like with smokes
Remove drop request limit, add small cool-down between requests instead

#12
delighted
0
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buff yoru
buff iso
buff miks
buff sage

#13
BluePunchXD
0
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buff every agent to their prime, :>

#14
DrudaL
0
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buff yoru
buff raze
buff jett

#15
Manaphy
-2
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Increase base movement speed of all agents.

#16
Nigellomeister
1
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fire the balancing dev

delete r0yn0 & cl0v0

buff astra breach deadlock gekko iso killjoy miks tejo veto viper vyse

nerf neon omen phoenix

#17
BirdyHero
0
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I agree with everything except the omen nerf. They should give other controllers more retake power

#18
Nigellomeister
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i just want omen paranoia to be needed to be charged like breach stun since its area, effect, and activation speed are too strong and almost no counter for its cost (250 same as shitty breach flash)

#19
BirdyHero
0
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you can just buff other controllers + make it 450 credits

#31
LAAG
0
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+

NOOO JUST REYNA PLS NOT CLOVE

(this message was brought to you by Clove mains)

#20
Z0vereign
0
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bring back old yoru and raze satchels + 2 updrafts for jett + slightly longer smoke and give vyse flash info again

#21
mondely
0
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  • keep the same map pool and don’t push through with adding abyss
  • neon slide has a windup now like jett dash that lasts for 5.5s
  • neon ult now moves at the same speed as knife out (the lore reason is that she focuses her electricity into her fingers making her normal movement slower)
  • jett gets a 2nd updraft
  • raze satchels horizontal velocity increased back to what it used to be before the nerf
  • sage ult points reduced by 1 and her wall hp increased from 600 to 800
  • yoru can now use his flash in his ult again
  • killjoy alarmbot and turret range increased from 40m to 50m
  • cypher trips now stun again and windup reduced from 0.9s to 0.5s
  • vyse now has her info flash back
  • breach fault line width increased from 8meters to 12meters
  • breach flash windup decreased from 0.5s to 0.4s
  • phoenix ult duration decreased from 10 to 8.5s
#24
BirdyHero
0
Frags
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nice changes but some are questionable:
1.we HAVE to change the map pool cuh its the new act. i would've done this if i was riot : bind and corrode in breeze and split out

  1. good change to neon but i would suggest that you give her a speed boost while bunny hopping and take away her full accuracy while sliding.
    3.no. maybe nerf the speed but not fully kill the boost.
    4.absolutely not.
    5.yes
    6.are you a sage main?. no keep her ult exactly what it is. dont buff the wall hp and instead give her a little bit more hp on the wall before strengthening so it doesnt break with a vandal before getting thocky.
    7.no. i suggest this : we let him use his clone in his ult. we put flash on his signature slot and give it a 50 second cooldown. also the 2 kill refresh for the tp is gone.
    8.no this wouldnt help killjoy : instead, completely take away the range thing. and give her alarmbot a slow that lasts for 1.7 seconds.
    9 just lower the reveal time on his trips by 0.1 and make it so it stuns after 1.8 seconds. middle point of where he is and where he used to be
    10.absolutely.
    11.yes.also make the stun 3 seconds,make the accuracy damage by every stun more except neon,and make it have a 40 second cooldown.
    12.yea
    13.1.5 seconds is a bit overkill. i would suggest making the flashes a little louder and reducing the duration of the ult by 1 second.
#25
mondely
0
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  1. no we don’t always have to change map pools especially since vct becomes way more fradulent with map pool changes.
  2. speedboost to her hopping??? r u dumb? she can just clear any and all angles like crazy if we go back to this
  3. its too op to still have a boost
  4. why not? 2nd updraft makes jett more competitive but still balanced
  5. (filler comment cuz vlr technicality)
  6. not a sage main but just trying to make her better aince the other sentinels are getting buffed
  7. why not? yoru pick is alr pretty low
  8. take away her range makes her too op. with 50m, she has more freedom but is still limited
  9. lowering revealtime by 0.1s and stunning after 1.8s is horrible. u basically buffing nth

13.phoenix is getting picked too much. reducing it by 1.5sec makes him more balanced. don’t mess with his flashes since that is the best part of his kit.

#22
sapphia
0
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delete waylay and give breach her debuffs
then go back to 11.08

#23
SudokuDude
0
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First thing is to NOT bring back Abyss. Keep Breeze. Replace Lotus with Bind. Haven with Corrode.

#27
sujiru_kimimame
0
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L move. Bringing back Bind is nice, but lotus best map

#39
SudokuDude
0
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It's been around most of the time so I figured putting diff maps for a change would be nice heh

#26
Iquickscopei
0
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+

delete renya clove
lock chamber to pros only

#29
Tr1niTy
0
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THIS TARGETS HIGH LEVEL PLAY.
change the whole game to achive a more calculated and tactical meta.

  • duelist get some slight buff to be able to compete with neon
  • buff every ini
  • buff every senty by alot
  • buff every smoke eccept for omen ( hes ballanced but only played alot bc every other smoker is shit )
  • also make the first 30% of a weapons spray 100% consistend.
  • ad a progression system
  • ad dms during ranked q
  • maybe ad a perk system to enhance/personalize your agents during the game
  • ad a reputation system so that the match quality gets better

Only buffs because this game feels just like the rainbow 6 tdm meta which was a result of nerfing everything that was a little bit strong

#35
sujiru_kimimame
0
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Pretty nice ideas. Well done, mate!

#37
Tr1niTy
0
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+

tysm

#30
Mintmeister
-1
Frags
+

Delete Clove

Sentinels>

  • Buff Cyper trips to old reveal instead of only at end
  • Change Vyse Flash to give info again
  • Deadlock Grave net on same cooldown as all sentinel abilities
  • Deadlock Trips now make an Audible noise (Foot step radius) when enemy is in range but silent
  • Veto idk but needs a slight buff somehow
    -------------------------
    Controller>
  • Astra old CD on grav well again and 30 sec smoke
  • Harbor remove his nade for double push wall again
  • Viper allow for orb to be picked up but locked from throwing for 15 seconds (similar to cypher cam)
    -------------------------
    Initiators>
  • Change all primary skill to 45 sec cool down (allows for old 4 casts in 1 round however cast 3 & 4 are either 10 seconds left in round or 15 seconds on bomb)
  • Gekko molly to 15 second cd on pickup and increase all glob pickup windows by 2 seconds
  • Tejo new signature is drone on 55 second CD
    -------------------------
    Duelist>
  • Raze Increase boom bot time by 2 seconds
  • Neon delete rework (revert back to patch with double stun, single wall, single slide)
  • Yoru give back second flash in place take 1 tp and make his last 30 seconds
  • Waylay increase refract uptime by 2 seconds
  • Iso give back shield at 2 kills again
    -------------------------
    Map pool>
    Swap Haven for Icebox (Longest map in pool for longest not in)
#32
LAAG
0
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+

Why are we deleting Clove?

#36
Mintmeister
0
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imo: Clove ruined teamplay in ranked (along with many other nerfs to agents) people play now for self sustain rather than teamplay. Rather than having someone needing to fill for roles (someone had to know omen/astra or cypher/kj) you now have 4 duelist (jett, reyna, clove, chamber, X) in every ranked match because there is not a good enough reason to pick non-selfish characters when everyone is nerfed. If you want to play a character that just dumps smokes and then fights there is brim which offers util that can either be selfish or team based.

#40
GarbanzoEnjoyer
0
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+

Hard disagree; as someone who likes niche agents like harbor and flash init I get to play these agents way more because I know someone is probably willing to play clove

Before clove I had to fill solo smokes 90% of my games, many of which with no initiator either

#33
LAAG
0
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+

Was this post made by a Riot dev to get advice?

#34
Tr1niTy
-1
Frags
+

i hope so

many of these sugestions here are genuinely better than what riot did since the omen nerf.

#43
BirdyHero
0
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maybe. but some of the ideas are HORRENDOUS

#38
sideshowsbaldhead
0
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+

revert the game back to pre t0nz patch and then delete neon

#41
GarbanzoEnjoyer
1
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+
  • ranked reset below immo places you max 300 RR below where you ended the act
  • in solo ranked below immo, you will always lose/gain between 15-25 RR (except if suspected of buying your account)
  • Breach flash weapon re-equip changed to "instant" (this is still slower than Phoenix)
  • Breach stun windup reduced from 1.1s to 0.9s
  • all stun durations except Neon's increased from 2.5 to 3.0s
  • Tejo salvo windup and interval reduced to 0.7s, gain an additional pulse (same duration, faster activation)
  • first Gekko ability cast refreshes automatically once
  • Gekko buddies can be retrieved from up to 5m away
  • longer duration on Dizzy (so it can slowly float onto an angle in time for Gekko to swing)
  • Veto receives a speed boost and stim while interceptor is active
  • Astra cooldowns reduced from 60s to 40s
  • Harbor guides storm surge on a grounded path and presses ability to key to activate (this just bothers me because why does he bounce an orb of water instead of waterbending)
#44
BirdyHero
0
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+

yeah this would be good.also for veto balance :
make it so he can hold down C to double tp to the further anchor while connecting the first one to it.and also : make his interceptor affect more abilities like astra stars,omen blind,breach flash. we can all imagine them getting destroyed right? the omen flash eating would make him a strong pick in pro play instead of chamber.

#46
GarbanzoEnjoyer
0
Frags
+

That would be good yeah. The conditions for interceptor breaking utility are kinda awkward currently and I think it's what discourages picking him

#47
31Raven
0
Frags
+

delete the game

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