like how does it work or am i doomed to 14 rr gains and 23 rr loses for the rest of my life, like will it ever go up to normal gains/loses
like how does it work or am i doomed to 14 rr gains and 23 rr loses for the rest of my life, like will it ever go up to normal gains/loses
i've been soloq immortal for 5 acts in a row now and i gain about 12-15 for wins and lose minimum 22 for every loss even when i loss streaked to diamond and got back to immortal in the same month
my mmr is going to be cooked until the day i find a genie to wish to have Less' valorant skill
thats actually cancer, id figure after 5 acts the game would start doing something but ig not
legit, i have a positive kd every single act and i only soloq and yet the game still thinks i deserve to be platinum
Yeah it kinda is. They want you to play more so it'll be harder and slower to achieve whatever goal you set for yourself, with like max 18rr for a win and -23rr for a loss in immo+
winning is really all that matters. I had a 80% winrate in the beginning of the act (high rr gains, low rr losses) but once it went back down to 55-60 my mmr plummetted and it's around the same as you described. my performance didn't really drop, the just the winrate
i feel like ive been winning so much lately and nothing has changed, like in my last 50 tgames i have like an 80% wr and the whole way through i was still gaining 14-16 rr its actually disgusting
Winning matters a lot yeah, but you always gain more rr and lose less at the beginning of the act, because you're lower ranked than what your MMR suggests. Above immo you could have 80% winrate the whole act and you would still be gaining +17rr on average and lose like -23rr or even more depending on your MMR, average performance, enemies ranks etc. What's really sad imo is if you play really good the whole act and have a high win% the game will still punish you hard for losses to stop you from grinding too fast. And they'll blame it all on your high MMR and how the system expected you to carry that game, when in reality there are "variance games" that are basically unwinnable from the start.
At the end of the day the whole ranked system comes down to the greedy company wanting you to spend more and more time gridning ranked like a goblin.