Cypher : We don't need peak cypher trips back but most problems with unbreakble trips were due to map design example old sunset. I think its an essential skill to figure out cypher setups and counter it with util.
Chamber : I think he should have 2 trips. His trips are the easiest to spot and break but him having 2 trips further enforces the aggressive senti playstyle whereby you can you one trip for flank and the other for space clearing with trips. If its too op then have a range to the trips as a counter balance.
Veto : He needs a buff for sure as the interceptor is the easiest to break and hard to find value during attack.
Deadlock : Decrease her gravnet cooldown.
Sage : Only when sage self heals she gets a stim boost, or increase slow duration. But in theory she is already in a good spot.
Vyse : The flash is breakable mid bloom so revert the no info debuff.
KJ : Idk


