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What are the aspects of a Valorant player?

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#1
fourleaf

I have lurked but made an account because I'm planning to make a thread about building a VCT Player! I'm trying to make balanced categories though what do I add or remove o_o

Mechanics:

Aiming
Movement & Positioning
Utility Usage

Game Sense:

Map-Knowledge
Awareness
Decision-making

Mentality:

Tilt
Comms

#2
sh1lll
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how would u measure Map-Knowledge

#7
Maniacwolf
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Knowing Good angles to hold or swing, timings for how long it takes to get somewhere, where you can get peaked from or where you have to clear etc

#3
Maniacwolf
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Does love of the game count? Or hours put in?

#6
sh1lll
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Time-Spent + Energy should be accounted in this list

#14
fourleaf
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Time-spent should definitely be there I'll add it

#4
Gdgdfdgtttt
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the sheer aura certain players have like completely avoiding aspas or util dumping him (unmeasurable)

#9
MrBlooBloom
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yeah I feel like the ability to literally traumatize your opponents is an actual thing that makes the difference between the good and the greats

#15
fourleaf
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someone mentioned X-Factor and I think this is it? I'll add it

#5
hfgsdhgfd
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Team play

#8
Maniacwolf
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Consistency is probably something you could add

#10
dimmed
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Map knowledge as the vast majority of its is already covered by awareness, which should include map awareness

#11
fourleaf
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I was thinking awareness as reaction-time but I should add that to mechanics and get rid of map knowledge for just general awareness, right?

#12
Maniacwolf
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I think map knowledge and awareness are different. They affect each other but awareness and map knowledge are different

#13
widepeepofrosty
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Round Closer/X factor

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