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since vlr is full of geniuses,

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#1
NneonZz

how would you go about buffing deadlock to actually make her viable

and nerf jett

#2
melon_fan
1
Frags
+

delete her

#3
widepeepofrosty
0
Frags
+

I have an idea, nerf dive duelists! 😊

#4
realvizierr
0
Frags
+

delete her [2]

#5
Poge
0
Frags
+

i dont know

#6
capital_d_colon
2
Frags
+

The main issue is her trips, compared to her counterparts (chamber/kj/cypher) the trips are way worse in holding map control.
Plus they are prone to contact plays.

Give her trips a small activation range.
When you are inside that range it can detect player movement.
When you are outside it returns to only detecting audio.

#7
SoundStream
0
Frags
+

I think those traps that go off when they hear noise should be more like they go off when they detect movement. They have a radius, maybe there's a different audio queue for when you close to it, or a visual queue, like the alarm bot for kj. Makes it so its not completely useless if people decide to just walk through it

#8
Shawn23
0
Frags
+

Chet and Multiple pros have alread said to give her LOS ( Line of Sight ) and she will become meta, feel like a sentinel now a days ur trips have to have somewhat of a a alrm thats why sage isnt played

#9
KyLZi
0
Frags
+

give her raze satchels

#10
Simp4S0m
-2
Frags
+

Sonic Sensor (Q): This trip so weak. A better change will be a trap that scans for enemies. When it sees someone it will shoot a slow that can delay the push. Should be 150 credits and 2 charges

Grav Net (C): This one is a bit weird since it's never useful, I think we should change this as well. Sheriff with ADS will be insane change. You will be able to equip it fast and this can be used to anchor site with your aim. It will have 8 bullets and 100credits per bullet.

Barrier Mesh (E): This is a good ability but I have a better idea. A get out of jail free card! Kinda like Jett dash, but better. So basically you place two teleport anchors. If you're in range you'll be able to tp away. It charges 20 seconds after used.

Annihilation (X): This is the worst ult in the game. I have a better idea, an OP that has marshal fire rate! When enemy is hit, it will summon a slow to slow down push. This ult will go well with E ability. It will have 5 bullets and 7 ult points

#11
BLuko
0
Frags
+

genius!!!! To bring back chamber into the meta just put 2 chambers in the game.

#12
cioccolat
0
Frags
+

Barrier Mesh

  • Make her Wall fixable but with lower hp. basically, deadlock can "rebuild" the little parts of her wall.

Sonic Sensor

  • Give her trips modes
  • Active mode: The sensor beeps when it sees someone, but only triggers with sound.
  • Passive mode: The sensor beeps when it sees someone, but does nothing, it is triggered remotely, like KJ Molly. if it detects someone you can "let them pass" so you can trigger the sensor when retaking or a bit later when you think most of the team is in front of it.

Grav Net

  • The current buff is good, but i would tweak it so it the effect it applies also makes you innacurate.

Annihilation

  • Make the "ray" bounce three times, but, if it detects someone while its "going" it encapsulates the first one it sees.
  • If you get a kill with the rift at the end of it, you get a second use. but just a second use, and only i the capsule hits the end of the line.
#14
BLuko
0
Frags
+

i like the sonic sensor idea. In theory, it forces opponents to take a gamble: 1) walk through it and hope no one is close to hear the sound cue or 2) break the sensor to remove that risk but announce your lurk.

#13
cartixuzi
0
Frags
+

literally the entire kit is just ass. There's no amount of buffing/nerfing her without some extreme results, she needs a complete rework.

#15
Poge
0
Frags
+

Gravnet:

Increase the credit price to 250 to balance out the buffs.
Make the wires audibly snap when an enemy is caught, dealing 10 damage every 0.5 meters traveled.
Sonic Sensor:

Sensors should re-arm after 1 second of not detecting any enemies.
Sensors should automatically activate if an enemy is inside their detection range for more than 3 seconds, regardless of whether they make a noise.
Barrier Mesh:

Deadlock should be able to manually change the angle of the Barrier Mesh, similar to how Sage can rotate her wall.
Barrier Mesh walls should be opaque to enemies within 8 meters, but transparent beyond.
Annihilation:

Increase the pulse radius from 3 meters to 4 meters.

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