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Clockwork

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#1
ArrowVal

Clockwork
temporal thief
Sentinel/Jack of all trades

Signature Ability - Heist
Press E to show past abilities used around you. Left click to copy an altered (worse) version of that ability (non-ultimate) to use in the next round. Will retain that ability throughout the following rounds until another one is copied

Q - Backtrack $200, 1 charge
Press Q to equip a temporal trap, then left click to place. Upon seeing an enemy within its radius, charge for 1 second then send all players within the radius to their locations 10 seconds prior and stun them.

C - Wormhole $400, 1 charge
Press C to equip an orb. Left click to throw and replicate the gamestate within the orb 30 seconds ago for 8 seconds. Right click to throw and replicate the gamestate within the orb 10 seconds ago instead. Use Signature ability to scout out the utility placed prior

Ultimate - Slow Field 8 orbs
Slow all enemies within a large radius. All movement and abilities are slowed to half speed, including movement abilities such as tailwind and satchels, as well as gravity. Think harbor ult radius and duration

Some ideas for her kit:
Use the Wormhole ability to deny lineups while defusing because you just revert the gamestate around the spike to 30 seconds ago

When the enemy team is executing a site throw the orb on a smoke to revert 30 seconds, effectively removing it

You can be super creative with it on attack. Send a sova dart on site and see where enemies break it from for info, then send the Wormhole where the dart landed 10 seconds later and exec with the same dart

Use backtrack on hookah drop on Bind defense and Raze does the tp thing off of it, they are tp'ed back 10 seconds and and stunned

I think her E is probably too op with certain abilities, not sure, also depends on how nerfed they are when she copies them

#2
Potatobrawler8
0
Frags
+

who is this

#3
goofyahh1447
0
Frags
+

it's joe

#4
Klaw69
0
Frags
+

Clockwork
temporal thief
Sentinel/Jack of all trades

Signature Ability - Heist
Press E to show past abilities used around you. Left click to copy an altered (worse) version of that ability (non-ultimate) to use in the next round. Will retain that ability throughout the following rounds until another one is copied

Q - Backtrack $200, 1 charge
Press Q to equip a temporal trap, then left click to place. Upon seeing an enemy within its radius, charge for 1 second then send all players within the radius to their locations 10 seconds prior and stun them.

C - Wormhole $400, 1 charge
Press C to equip an orb. Left click to throw and replicate the gamestate within the orb 30 seconds ago for 8 seconds. Right click to throw and replicate the gamestate within the orb 10 seconds ago instead. Use Signature ability to scout out the utility placed prior

Ultimate - Slow Field 8 orbs
Slow all enemies within a large radius. All movement and abilities are slowed to half speed, including movement abilities such as tailwind and satchels, as well as gravity. Think harbor ult radius and duration

Some ideas for her kit:
Use the Wormhole ability to deny lineups while defusing because you just revert the gamestate around the spike to 30 seconds ago

When the enemy team is executing a site throw the orb on a smoke to revert 30 seconds, effectively removing it

You can be super creative with it on attack. Send a sova dart on site and see where enemies break it from for info, then send the Wormhole where the dart landed 10 seconds later and exec with the same dart

Use backtrack on hookah drop on Bind defense and Raze does the tp thing off of it, they are tp'ed back 10 seconds and and stunned

I think her E is probably too op with certain abilities, not sure, also depends on how nerfed they are when she copies them

#5
geospliced
3
Frags
+

Ult should probably be 9 ult points at least... Valorant movement isn't very fast and shift-walking could be pivotal in clutch matches/hiding position. To slow everything down to half speed could be very overpowered. Either that, or make the slow effect less (like 3/4th the speed) or shorten the duration, which would be a bit too much.
C is kinda weird. So, what would happen if you used a wormhole less than 30 seconds into a match? Does the trajectory work like a sova dart? Or is it more like a fade eye/gekko molly?
Q is pretty nice, so like, utilizing the move player code more (like iso ult) kind of?
E is interesting, but that seems challenging to code and it also sounds very susceptible of bugs.

#10
ArrowVal
0
Frags
+

Think of the C like a bubble that can stick to walls, trajectory like harbor cove. First 30 seconds it can be used to create a bubble with no utility, canceling out mollies, smokes, etc.
I agree that the E could be different somehow

#6
remnant_Aeher12
0
Frags
+

This looks like an interesting kit. I think some changes need to be made and I believe it needs a bit more synergy but it’s actually seems really fun with some tweaks

#7
bonkashi
1
Frags
+

very cool design but i feel like it needs some tweaks, a lot of her kit is locked out in the most crucial moments (pistols and early round). the C cannot be used until 30 seconds into a round so no use until often the most important things have already happened. since everything resets at the half she wouldn't have the copied ability in pistols at all only leaving her with two options.

#11
ArrowVal
1
Frags
+

The C can be used early in the round, it would just create a bubble replicating the gamestate before the round, so basically canceling out utility in that bubble

#12
bonkashi
1
Frags
+

ok nvm its busted then imagine throwing that shit on yourself during a site hit and just ignoring every ability

#8
vollizie
1
Frags
+

Clockwork is a cool name for an agent. Reminds me of the Sly games from the PS2 as well.

#9
Cromawarrior48
0
Frags
+

that's an alien from Ben 10

#13
cartixuzi
0
Frags
+

a better name than shrugger and enigma 4 sure

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