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Chamber buff ideas

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#1
TrialRunnr

is bro completely outta meta? cant remember the last time any team played him, fuck I dont even see him in ranked no more.

What changes do you guys think should be made to make him at least semi-viable or a niche pick on certain maps?

#2
batchestingveryhard
0
Frags
+

two trips, cheaper headhunter bullets maybe

#4
TrialRunnr
0
Frags
+

I do think his trips should be buffed so that he can give KJ competition but I just don't feel like 2 trips would be enough to replace KJ on the team.

#3
DarKnight007
1
Frags
+

He can hit the gym?

#5
TrialRunnr
0
Frags
+

Tren harder perhaps

#6
mad_gourav
1
Frags
+

remove the range limitation from trips and decrease headhunter cost

#7
wafters
0
Frags
+

that agent deserves to spend another act or two in detention, dont give riot any ideas yet

#8
ortuh
0
Frags
+

chamber feels weak at the moment due to the incredibly short range of the trip, the fact that theres like 3 defensive setups on each map total, so after 3 rounds you are just getting prefired / cleared by utility.

The only things I could imagine would be making the trips range longer / infinite again, and increasing the range of the tp, or changing it from a circle area to a cone or something with a larger range

#9
anay
0
Frags
+

increase the range on trademark and tp by 25%

#10
gamr
0
Frags
+

Trips shouldn’t have infinite range but they should be big enough that just being on one side of the map should allow you to keep ur trip up (for example, tripping kitchen on icebox should stay up if you are yellow on B)

#11
lalaser93
-1
Frags
+

His old tp was fine, just add a bit of delay to its teleport, so it sits between jett dash and yoru tp, and make it a 2 kill reload. Revert the trip chnges too. Its mad that they did a rework before they just tried to nerf its numbers properly.

#12
Halleluhwah
0
Frags
+

two trips and/or trip range removed entirely + cheaper headhunter and it should be good imo

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