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Any buff ideas for sentinels (other than Chamber)

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#1
adilKhan

Cypher buff ideas :-

Trapwire

• Windup after tether : 3 >>> 1.5 seconds

• Detection distance : 3 >>> 2 metres

Cyber Cage

• Duration : 7.25 >>> 9.25 seconds

• Cypher can now pick up his cages.

Spycam

• Cooldown : 45 >>> 30 seconds

• Reveal ticks / Tick rate : 2 >>> 1 every second

Neural Theft

• Now reveals enemies' positions 3 times, with one reveal every 2 seconds.

#2
ilovefrozenblueberries
8
Frags
+

Killjoy: aim assist enabled (passive ability)

Cypher: can see the other players monitors (stream snipe passive)

#3
dexter000111
3
Frags
+

Make it so tripwires can ONLY be broken by bullets and not by abilities (shock darts, satchels etc essentially make tripwires useless)

Remove killjoy alarmbot range restriction (keep it for the turret)

#4
adilKhan
5
Frags
+

Yeah it's fair tbh. I hate it how Chamber has a trip that doesn't deactivate no matter how far you go, but somehow KJ's alarmbot deactivates. It's also stupid how a broken ability like the Rendezvous only has a 30 second cooldown while Cypher's cam has 45 💀

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