0

Sentinel buff thoughts

Comments:
Threaded Linear
#1
Craig_Garth

Chamber - Pretty balanced now after the nerfs
( Maybe just leave him with 2 alarmbots, and Nerf the slow of it?)

Sage - Remove the initial vulnerability of walls when they are placed
Or just increase wall Hp in general

Cypher - Decrease one ult point and buff his cages
( And bring back the cam pistol bug ;p )

Kj - Balanced imo
Would be fun if they buff her turret back to the old
time, when the turret would be active even if kj
died

#2
GLN321
13
Frags
+

delete chamber ult
heal ability heals 100hp again
cypher camera can hold guns again
kj turret has an operator

#3
DrudaL
7
Frags
+

kj turret has an odin would be better + 850HP

#4
Craig_Garth
7
Frags
+

And can walk on its own just like shown in some cinematic

#5
Vlr_Kp
3
Frags
+

KJ turret without range, as none of the other sentinels have range.

#7
Neonfreak
-4
Frags
+

kj turret without range is just an alarmbot no?

#11
M0K1
1
Frags
+

alarmbot should not have range imo turret can have it

#6
Danny
0
Frags
+

Increase the radius of kj’s ult and alarmbot

Give Cypher a new ult and buff his cam’s scan (it just doesn’t feel nearly as strong as fade eye or sova drone)

Keep chamber the same or nerf his ult

Buff Sage heal (literally gets shit on by skye’s), make sage’s slow orb have a decay or vulnerability aspect, and shorten the wall’s vulnerability stage so that it only gets taken out by full rifles

#8
zardinez
1
Frags
+

For cypher: make his cages reveal/slow. Make his ult pulse in real-time like a sova dart or fade haunt.

#9
Applefan
0
Frags
+

For kj remove the radius for deactivation of the alarmbot. I think it's fine if it stays for the turret but for the alarmbot it needs to be removed to be more viable in the bigger maps

#10
dupreeeeeehalt
0
Frags
+

NERF CHAMBER ULT LITERALLY A MARSHAL WITH AWP DAMAGE

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment