ntro
Flag: United Kingdom
Registered: September 11, 2023
Last post: February 15, 2026 at 9:22 PM
Posts: 1045
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3rd place in the most recent masters is not a top team?

posted about 2 years ago

why though he isnt bad and they did well in shaghai, more experience and qualifying for more tournaments will just keep making them better

posted about 2 years ago

his comps are terrible, put ardiis on shitty agents last year and now comes out with this? what a joke of a coach LOL ch0t

posted about 2 years ago

this guy is a dog for not putting that away LOL

posted about 2 years ago

whats that

posted about 2 years ago

250wpm for a reason

posted about 2 years ago

In C++ and similar languages, you often use increment operators (++) within for loops. The choice between pre-increment (++i) and post-increment (i++) can impact performance and behavior, depending on the context.

Pre-increment (++i)
Operation: Increments the value of i before it is used in the expression.
Usage in a for loop:
cpp
Copy code
for (int i = 0; i < n; ++i) {
// loop body
}
Performance: Generally more efficient, especially for complex data types (e.g., iterators, custom objects). This is because it increments the value and returns it, avoiding the creation of a temporary copy.
Post-increment (i++)
Operation: Uses the current value of i in the expression and then increments it.
Usage in a for loop:
cpp
Copy code
for (int i = 0; i < n; i++) {
// loop body
}
Performance: Can be slightly less efficient for complex data types because it involves creating a temporary copy of the original value before incrementing.
Difference in Behavior
For fundamental data types like int, float, etc., both ++i and i++ behave similarly within the context of a for loop and have no noticeable performance difference. However, for more complex data types, such as iterators or custom objects, ++i is preferred because it avoids the overhead of copying the original value.

Example with Fundamental Data Type
cpp
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for (int i = 0; i < 10; ++i) {
std::cout << i << " ";
}

for (int i = 0; i < 10; i++) {
std::cout << i << " ";
}
Both loops will produce the same output: 0 1 2 3 4 5 6 7 8 9

Example with Complex Data Type (e.g., Iterators)
cpp
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std::vector<int> vec = {1, 2, 3, 4, 5};

for (auto it = vec.begin(); it != vec.end(); ++it) {
std::cout << *it << " ";
}

for (auto it = vec.begin(); it != vec.end(); it++) {
std::cout << *it << " ";
}
While both loops will produce the same output (1 2 3 4 5), the pre-increment version (++it) is generally preferred for iterators to avoid the additional overhead of creating a temporary iterator copy.

Best Practice
Use ++i (pre-increment) in general: It is a good habit, as it can prevent potential inefficiencies and issues with more complex types.
Use i++ (post-increment) when the semantics of the loop require using the value before incrementing: This is less common in typical loop constructs but can be necessary in certain scenarios where the value needs to be used before being incremented.
In summary, while both pre-increment and post-increment work the same for basic data types in a for loop, pre-increment (++i) is typically more efficient and is considered a better practice, especially for iterators and user-defined type.

posted about 2 years ago

there is a green notification in the top right of my screen ofc im going to click it? you weren't even involved in this discussion why are u even replying to me lmao get a life

posted about 2 years ago

stalk more weirdo i dont spend 24 hours a day on vlr like some degenerates on here

posted about 2 years ago

paragraph LMAO just above 1 line of text is a paragraph to your uneducated ass? enjoy ur 2-0 loss

posted about 2 years ago

insecure ass cant take an insult towards his favorite esports team and then calls someone else corny when they make a joke go watch your team lose their game

posted about 2 years ago

zekken texture alfajer

posted about 2 years ago

no liquid is not a pile of scrap its a pile of ashe attempting to be turned back into a person

posted about 2 years ago

if a rolls royce is crushed into a pile of scrap is it still useable

posted about 2 years ago

then nrg would have won both matches?

posted about 2 years ago

i will watch g2 beat them tomorrow and kru beat them in a week lol

posted about 2 years ago

que jogador TUYZ

posted about 2 years ago

i have zombs merch none of you are real like me

posted about 2 years ago

nrg are not making it to champs L M A O

posted about 2 years ago

y0y reached chatgpt its over for him

posted about 2 years ago

this kid escaped from the asylum early didnt he

posted about 2 years ago

he wont be able to prac as much becasue he will be busy with the kids so unfortunately no

posted about 2 years ago

this is obvious and has always been the case

posted about 2 years ago

scream is my goat so will do well on anything as is keiko

posted about 2 years ago

obviously boaster is a good igl he has been since the first tournament lol

posted about 2 years ago

oh yes because im on the liquid management!!!

posted about 2 years ago

ur a known clown just stop talking

posted about 2 years ago

who can you even replace boaster with. he won emea league but yes failed in shanghai but still is looking good now especially after feeling better, they're dominating kc lol

posted about 2 years ago

nrg are shit dont even start with this bait lmao

posted about 2 years ago

who do you think makes all the strats and calls the strats in the game, boaster. go look at ur scoreboard more and jerk off to the top fragger every game you watch

posted about 2 years ago

never post again lol

posted about 2 years ago

love different agent comps lots of fun to watch

posted about 2 years ago

if you were to replace scream with keiko you wouldnt have scream playing initiators because then no one would be on duelist so in this replacement they would be playing the same agents

posted about 2 years ago

keiko and scream literally play the exact same agents but yes i agree theres no point switching out keiko especially when he is able to play well most of the time

posted about 2 years ago

ahhh ok interesting ty he was just so good to watch last week that hs% was insane

posted about 2 years ago

ok good cos i loved watching kadavra last week

posted about 2 years ago

is logan being in place of kadavra just a bug on vlr?

posted about 2 years ago

is kadavra not playing today??

posted about 2 years ago

nrg are not qualling let alone getting top 4

posted about 2 years ago

ah yes they are playing m8 rn

posted about 2 years ago

this is plain dumb

posted about 2 years ago

they're looking nice so far, old redgar back?

posted about 2 years ago

would you rather enzo on jett

posted about 2 years ago

qualified into tokyo playoffs and came 5th-6th becuase of it

posted about 2 years ago

no way u changed ur flair to koi

posted about 2 years ago

12
12
12
4
3
match the names to the kills!

posted about 2 years ago

mistics vibes are no where near to jamppis vibes especially off server, mistics util is smokes and flashes as of now and even when he was on flashes for fnatic they weren't exceptional. APR don't mean anything when you play a smokes character that just farms assits, getting assits on initiator is harder than getting assits on a controller.

posted about 2 years ago

blud is the most bipolar dude on this site

posted about 2 years ago

jamppi has a much higher peak ability than mistic has and provides good util and clutch ability, mistic is a good smokes player but thats about it

posted about 2 years ago

ah yes because my previous argument was about a clutch that happens in the future

posted about 2 years ago
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