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VALORANT RUN&SHOOTING/ANIMATIONS

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#1
astacp

There's nothing more frustrating than getting shot by a guy running with an AR on his hands. Last update changed nothing and it seems the problem isnt the run&shoot alone but also the model animations when they are walking. I found this video and it seems the point of accuracy was suposed to be even harder than in csgo (tho csgo never got known for having this issue) but the animations of walking/running make it look like agents are still moving when they shoot and this is even an harder fix.
I dont know what you guys think but adding this with the horrible peekersadvantage, Valorant has major problems to fix ASAP.
Here's the video if someone wanna have a look.
https://www.youtube.com/watch?v=NUDKpTGrUzc&ab_channel=SkillCappedValorantTipsTricksandGuides

#2
hekzy
0
Frags
+

The problem is their anti-wallhack system that registers models only after they joined your view. If you are playing on high ping that has horrible implications, like their model animation coming in late.

This game is generally unplayable above 60ms.

#3
kapteN
0
Frags
+
hekzy [#2]

The problem is their anti-wallhack system that registers models only after they joined your view. If you are playing on high ping that has horrible implications, like their model animation coming in late.

This game is generally unplayable above 60ms.

The anti-wallhack system is not exactly like that. Wallhacks can still see across the map so player models are calculated at some level on the system.

#4
hekzy
0
Frags
+
kapteN [#3]

The anti-wallhack system is not exactly like that. Wallhacks can still see across the map so player models are calculated at some level on the system.

Yes, but the models are sent via server and the server only shows models that are in your view. In CS the model is considered to be in the view a few frames earlier so that the server can catch up to processing the peek.

#5
PussyJett
-6
Frags
+

run and shoot never existed! it was all animation sided. if they would fix the animation problem, the model movement would look really bad or better said like trash csgo/cs.16 movement like. the last patch just ruined the phantom and now we are at some point i can say its only vandal meta since its really hard hitting people a second time after a headshot sometimes with the phantom while the vandal finish any enemy with a random headshot. people should stop crying about run and shoot! if that existed, why are they not doing that themselves? for me the game now is even more lottery with the current shoot-spread. its no fun anymore to play phantom since you sometimes miss shots and cant explain yourself how. its almost like trying no scope with the operator. riot should stop listening to irons and boosted radiants!

#6
hekzy
2
Frags
+
PussyJett [#5]

run and shoot never existed! it was all animation sided. if they would fix the animation problem, the model movement would look really bad or better said like trash csgo/cs.16 movement like. the last patch just ruined the phantom and now we are at some point i can say its only vandal meta since its really hard hitting people a second time after a headshot sometimes with the phantom while the vandal finish any enemy with a random headshot. people should stop crying about run and shoot! if that existed, why are they not doing that themselves? for me the game now is even more lottery with the current shoot-spread. its no fun anymore to play phantom since you sometimes miss shots and cant explain yourself how. its almost like trying no scope with the operator. riot should stop listening to irons and boosted radiants!

Spotted the fortnite kid. How is ranked treating you now that you can't run spray with phantom from a billion miles away?

#7
astacp
1
Frags
+
PussyJett [#5]

run and shoot never existed! it was all animation sided. if they would fix the animation problem, the model movement would look really bad or better said like trash csgo/cs.16 movement like. the last patch just ruined the phantom and now we are at some point i can say its only vandal meta since its really hard hitting people a second time after a headshot sometimes with the phantom while the vandal finish any enemy with a random headshot. people should stop crying about run and shoot! if that existed, why are they not doing that themselves? for me the game now is even more lottery with the current shoot-spread. its no fun anymore to play phantom since you sometimes miss shots and cant explain yourself how. its almost like trying no scope with the operator. riot should stop listening to irons and boosted radiants!

woud bother to reply but stoped reading at "run and shoot never existed"
pro players literally said they would be abusing this while its not fixed and after the patch its pretty much the same thing, just test it yourself if you want.

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