2

This is a good nerf?

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#1
TheHardStuckImmortal

Like am I the only jett player kind of satisfied with the nerf. It literally forces u to make better decisions and be more clever. So many fucking inting pos in imm/diamond lobbies its insane. Atleast now these idiots will be forced to think before they dash into site without comms and say "Bro I cReaTed SpAce" "wHy dIDnt U tRAde mE".

#2
ShyftNot1
1
Frags
+

yeah, feels like a good nerf. i hope there's a sound cue at the first tap. this also could be a very big buff to chamber as he is now the best agent to OP on.

#3
delusional_sentinels_fan1
0
Frags
+

This site is just full of crybabies

#4
zaiko
7
Frags
+

Chamber's definitely going to be the primary OP agent now and Jett will turn into a pure entry and rifling agent.

#5
edelhose1337
-1
Frags
+

Now riot should nerf him too or?

#6
zaiko
3
Frags
+

The only nerf he needs is his bot having a huge radius, other than that, he's good.

#10
kshah
1
Frags
+

and also his op should slow a smaller range than what it does rn

#11
zardinez
4
Frags
+

Or slow for much less time. His slows last fucking forever.

#15
dupreeeeeehalt
0
Frags
+

and nerf the ult firerate
his awp has a firerate of a marshal and damage of the awp

#22
delusional_sentinels_fan1
1
Frags
+

Yeah it's crazy how kjs alarmbot has like the smallest range in the game + limited to just around her meanwhile chamber can be anywhere on the map with 2 alarmbots that activate from 5 kilometers away

#8
Giannero
0
Frags
+

With the only difference that Chamber's kit requires skill

#7
Giannero
1
Frags
+

It's not just a good nerf, it's THE NERF, finally jett will not be an op only agent, and people will start to actually get good with the op instead of abusing the dash. As a raze main, it's good news to me, I don't have to waste satchels everytime I see a jett

#9
Valgod
0
Frags
+

Prx nerf, you love to see it

#12
bruddah
0
Frags
+

not really.

#13
kbkdark
0
Frags
+

tbh, I think this nerf isn't enough to extinct the Jett OP meta or the Jett must pick meta
But I like the way that they're trying to shake all game a little bit

#14
sKi
0
Frags
+

ok so you're telling you want the dash mechanic to be completely removed?

#18
kbkdark
0
Frags
+

Nope... never mentioned it

Just want to see a game with more meta changes... Jett is a must pick since BETA, I want to see more of the other duelists in pro games and watch the peak of mastering an agent

#19
burritx
0
Frags
+

Jett was literally the worst agent of the game in beta wdym, go search any tier list from that time

#23
kbkdark
0
Frags
+

Everyone just talked about how individualist her and her kit was

Smoke - was 4 sec and ppl complained was too fast (now is 4.5s and nobody talks bad about it)
Dash - always was strong like today still is
Ult - Never was the best of the game, but for eco rounds is pretty strong
Updraft - Was always balanced
DRIFT - the only agent with a 5th ability (that is a HUGE advantage actually)

#17
onetwothreefour
1
Frags
+

you may be right. the only change is that Jett will have to press E twice back to back with a very very small delay

#21
Cresp
1
Frags
+

the delay is about 1.2 seconds, now it is slower than chamber tp.

#16
jimma
1
Frags
+

Jett can still OP and take the aggressive early round peaks on defense. This eliminates her ability to do it for free, especially if the enemy goes to the opposite site. What differs from a chamber op vs a jett op rn is that chamber has to put his TP set up on whatever site he is on to get away, thus if they are the other site he loses his ability for a minimum of 20 seconds. Old jett would still keep her dash. Now jett has to put her tailwind ability up at the start of the round but will lose it just like chamber if they go opposite site. Good nerf.

#20
kbkdark
2
Frags
+

W analysis

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