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How good are the best valorant players?

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#30
i_speak_facts
-4
Frags
+

Ok so let me correct you and prove why valorant is not very mechanically demanding

  1. extremely slow movement which makes aiming and tracking easy
  2. Largest head hitboxes of any current gen FPS
    3.spray patterns don't exist, it's just straight up for a few bullets then random left right turns. So very ez to pick up and master
    4.counter strafing (it's a cs specific term so it should be used for its proper meaning) actually doesn't exist as a mechanic (ADAD spam does exist tho).
#35
davmg
0
Frags
+

Movement abilities like tailwind and high gear are meant to compensate the slow movement speed and punish non-movement agents for standing away from cover

I would love to see a comparison between fps games that shows valorant has bigger hitboxes if you can provide it.

Spray patterns are random past a certain point to encourage burst firing and one-taps

Counter strafing does exist, I'm not sure why you thought it didn't.

Here's a quick video in case you want to actually learn about the gunplay and movement instead of being disinformed. https://www.youtube.com/watch?v=Hd2IWAUKap8 Again, what you call "correcting me" is really just your opinion.

#37
i_speak_facts
-2
Frags
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Most movement abilities are simple 1 button relocation and aren't very mechanically demanding at all

common cope take to defend bad gunplay, you don't need random sprays to get players to tap and burst. It should depend on range as it does in R6 and cs. It's just a mechanic to make gunplay easier since there's there's no precise spray control necessary

Counter strafing mechanic doesn't exist, you're misinformed
https://youtu.be/-iSxbLuhRFE

Also an eye test alone is sufficient to show that valorant head hitboxes are massive and if you can't you're just being dishonest with yourself and being in denial

#39
Tea_Val
0
Frags
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but can you win against me in tetris? HMMM?

#41
davmg
0
Frags
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I mean that movement abilities throw off your aim so you have less of a window to fire at an enemy
Gunplay also depends on range in valorant, not just in R6 and cs
That guy probably isn't counter strafing lol https://www.youtube.com/watch?v=GUipNU5HbG8
Talking abt an "eye test" is ridiculous for a guy with your name. There are actual hitbox comparison videos and articles you know, I'm asking for those and an eye test is subjective

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