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Spike Rush Overview

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#1
DELUSIONAL_POTTER_FAN
Playing Spike Rush is very interesting as I am spike rush expert 😎 I will show you the top strats and top agent picks

Overview

Spike Rush is a gamemode where everyone is randomly selected the same gun with unique ultimate orbs! The first round of each half begins with a Sidearm!

Orbs

Twin Hunters: Summons two hunting wolves to chase down the two nearest enemies, slowing and near sighting them if caught.
Enemies can shoot the wolves to destroy them.
Ultimate Ability: Fully charges the agent's ultimate ability
Weapon Upgrade: Equips the agent with a more expensive weapon than the one they currently hold
If the weapon of choice this round is an Operator, this orb will instead give an additional sidearm for the agent to hold.
Tracer Rounds: All allied agents augment their gunfire to have increased penetration and briefly reveal any enemies hit for the rest of the round
Paranoia: After a brief delay, all enemy agents have reduced vision and hear decoy audio for 10 seconds
Health Regen: All allied agents heal for 10 health per second for 20 seconds whilst out of combat
Damage Amp: Increases the agent's damage by 30% for the rest of the round
Crippling Decay: After a 2.5 second delay, applies a fixed 50 Health Decay to all enemies for 8 seconds
Combat Stim: Deploys a beacon around the capture point that grants Combat Stim with additional effects to increase movement speed, equip speed, and reload speed
Golden Gun: Equips agent with a Golden Gun

Chamber

Chamber is the most overpowered pick in spike rush. Chamber's Headhunter and Tour De Force allows Chamber to take advantage of the weapon difference and guarantee a free frag. Especially on shotgun rounds it is frustrating to play against a good Chamber who uses their Headhunter effectively.

Jett & Neon

Jett & Neon are very similar being able to use their ultimate's Blade Dance, and Overdrive. Like Chamber they take advantage of the weapon difference and easily popoff with the opponents unable to do anything with their loadouts. (Shorty Vs Blade Dance very fair)

Killjoy

Killjoy is able to abuse her turret from long distances on certain gun rounds and punish them if they dare to push into her utility

Sage

Being able to secure important orbs or help wall off the spike making it hard to break with certain loadouts. Farming Ultimate Orbs allows for multiple res during a half securing many round wins. Being to heal at the same time makes her especially important in this type of gamemode.

Reyna

With a 6 ultimate point ultimate. Once a Reyna starts popping off it can be very hard to dismantle her. Her flashes give an easy entrance in site or an aggressive push into the opponent.

Ultimate Orb Farming

Farm Ultimate Orbs allowing to gain a big advantage against your opponent gaining a Blade Dance or a StormSurge can guarantee a round if the ultimate is used wisely.

Golden Gun Orb & Weapon Upgrade Orb

The Weapon Upgrade Orb can allow you to get a better weapon (For example, a Marshall to a Vandal. Very Fair! 🙃). You can secure the round by just using the weapon from a far range in some cases. The Golden orb gives you a Golden Gun. It is an OP weapon it is a one-shot weapon from any distance with anybody hit. It is 12% faster than a tactical knife. Using these properties allows you to gain easy kills on your opponents with weaker weapons. Be careful! If you die your opponent gets it!

Cringe Orb Camper

Want free easy kills? Just camp a orb and hope that your opponent gets it and easily kill them! Now it is your orb!

Fake Site 🤓

Send 4 to one site and one to another site 🤓.

Thanks for not reading!
I took some information from Valor Wiki

Thanks to Noyn for somewhat helping me!
my twitter

#2
DELUSIONAL_POTTER_FAN
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didn't read + sorry to what happened to u

#3
YvngKurry
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didn't read + sorry to what happened to u

#4
hiyo
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didn't read + sorry to what happened to u

#5
cheaterr
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didn't read + sorry to what happened to u

#6
trembolonaRage
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noyn didnt help u

#10
DELUSIONAL_POTTER_FAN
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Yes no

#7
number1_ScreaM_fan
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didn't read + sorry to what happened to u

#8
ChickenJoe
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wow thank you for this guide

#9
DELUSIONAL_POTTER_FAN
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Yes, where's my potter thread

#11
ChickenJoe
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i gtg

#12
DELUSIONAL_POTTER_FAN
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Nooo

#13
DELUSIONAL_POTTER_FAN
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Bump!

#14
since_beta
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didn't read + sorry to what happened to u

(-_-)/

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