termtermtermterm [#2]riot devs are for some reason very much lacking the brain power in understanding that sentinels are meant to stop entries and not just throw shit around for fun
I think it's really telling that sentinels don't have counterplay to Neon + trip break (raze, sova, whoever). You mean to tell me Neon gets to bypass ALL sentinel util, stun the getaway so the senti is stuck, meanwhile scan finds a player and then Neon gets to take an advantageous fight with perfect information? That's just okay? Sentinels are supposed to feel good defending a site against a hit with only 2 agents necessary to remove them from the round?