If steel = Chamber
Then t1 = win
Else t1 = lose
Sorry I didn't take Coding/Ip as a subject 🥺
T1
UNIT
If steel = Chamber
Then t1 = win
Else t1 = lose
Sorry I didn't take Coding/Ip as a subject 🥺
#include <iostream>
#include <time.h>
#include <string>
using namespace std;
int main()
{
string Steel;
string Chamber;
string notChamber;
srand(time(NULL));
int randNum = rand()%2;
if (randNum == 0){
Steel = Chamber;
cout << "win";
}
else {
Steel = notChamber;
cout << "lose";
}
}
pub struct T1Roster {
pub curry_agent: Option<String>,
pub thwifo_agent: Option<String>,
pub steel_agent: String,
pub seven_agent: Option<String>,
pub pwny_agent: Option<String>,
}
fn main() {
let t1_vs_ue_roster = T1Roster {
curry_agent: None,
thwifo_agent: None,
steel_agent: "Chamber".to_string(),
seven_agent: None,
pwny_agent: None
};
if t1_vs_ue_roster.steel_agent == "Chamber".to_string() {
println!("{}", true)
}
else {
println!("{}", false)
}
} a bit cleaner
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
struct Player {
//TODO: Everything else
bool isChamber;
};
int main() {
struct Player steel;
srand(time(0));
steel.isChamber = rand() % 2 == 0;
printf(steel.isChamber ? "Win.\n" : "Lose.\n");
}