'bonus' round

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#1
bambam
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So what is the reason behind teams making the bonus round? ESPECIALLY after losing all 4-5 members in the second? You literally giving the opposite team better economy since it's easier to take that round without deaths, or less deaths, you anyway buy some low guns, and spend the amount you'd get after losing that round, you giving orbs and rounds, seen a few times that team make 'bonus' round losing 4-10 or 11-3, seriously, people almost never thinking about it and it's too hard to understand? and the worst thing is that they are not getting op after that round, which would make sense at least, so literally gifting economy, round and initiative instead of trying to win the round and put your enemies on low economy.

#2
s0pp_fanboy2
0
Frags
+

if you lose 4-5 members in second round you cannot full buy thrid round (depending on what you bought)
you try to fix your economy and give 1 round
if its 11-3 or sum ofc you force because you dont want to give rounds for free most of the times

also awp isnt allat on most maps

#3
bambam
0
Frags
+
s0pp_fanboy2 [#2]

if you lose 4-5 members in second round you cannot full buy thrid round (depending on what you bought)
you try to fix your economy and give 1 round
if its 11-3 or sum ofc you force because you dont want to give rounds for free most of the times

also awp isnt allat on most maps

I literally have seen how teams didnt buy on the 4-10 or 3-11 rounds, and gifting the round is just bad isnt it? especially some teams trying to 'fix' their economy by buying 2 guns in the second round and trying to make most with them, and other 3 are on ghosts/sherifs for example

#4
CinnamonStew34s
0
Frags
+
bambam [#3]

I literally have seen how teams didnt buy on the 4-10 or 3-11 rounds, and gifting the round is just bad isnt it? especially some teams trying to 'fix' their economy by buying 2 guns in the second round and trying to make most with them, and other 3 are on ghosts/sherifs for example

some teams dont force at 3-11 because they have very strict ideals on econ management, so theyd rather throw the map and go to next one with discipline, sometimes half buys are done when some agents have disproportionately more use on eco than others, like chamber or neon players MIGHT force outlaws if they know the op team is not buying full shield so they can save for op or full rifles in hopes of Winning the bonus (3rd round when both hv rifles)

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