im unemployed and very, very bored
-FRACTURE-
Pistol
very questionable initial setup where it looks like mazino, aspas and zekken are trading skins in spawn like bronze players. being positioned at both extremities would add like 5 seconds to their rotate. 100t fight in the smokes bc the whole site was empty and they have util to spare. verno jumps into a smoke with his bird out and dies, i'm assuming his flash was nullified by cryo's cage. aspas dry swings out of the smoke without even thinking about site. mazino doesn't trade aspas out but instead slips into the main smoke for some free kills.
conclusion: lack of team coordination and generally didn't consider 100t fighting close to the chokepoints
Bonus
Aspas dry swings Dish with an op with zekken bouncing out in front of him. zekken just jump spots instead of actually jumping out and sliding, distracting Timo's crosshair for 0.001 seconds before he hits a pretty easy shot on aspas swinging. this play would 100% work out with a sky flash instead, Frod is just assuming their enemies are stupid and are going to try and flick to a jumpspotting neon's head. Verno fucking walks knife out into a raze ult idk what he's doing there.
Eight round(100T thrifty)
zekken and Verno just lose straight up aim duels. Mazino just wide swings main for no particular reason
Ninth round
WHY DO THEY REFUSE TO PLAY WITH THEIR SKYE??? TEX SHOULD BE THE ONE SOLO ON THE OTHER SITE zekken still wins the aim duel somehow and Timo saves the round with his ult
Tenth round
they play the same neon/jett dumbassery over at drop except this time aspas peeks on a timing but zekken eats a prowler like a dumbass. verno dies to cryo's fucking lurk despite knowing that cryo has his ult
Second half pistol
100T uses a high level strategy known as "rotating at the speed of light over the slightest bit of noise" cant blame mibr tbh.
Bonus
If timo didn't fucking whiff that shot...also why are they sending their brimstone solo in tower without skye flashing it
20th round
this highlights the problem with aspas attack op-ing pretty well. Mazino has to dry walk onto site by himself after zekken dies and gets shot in the back. not even trading guns and entering for the team is crazy greed from aspas
21st round
ASPAS ENTRIES WITH THE OPERATOR and Verno i'm assuming couldnt bother to spare a flash for him and instead baits in main while Mazino dies to spam. I'm also like 90% sure Mazino throws a smoke in main that directly results in them not being able to follow up on or trade zekken
23rd round
MAZINO PLANTS OPEN TO MAIN WITH NO ONE HOLDING FOR HIM, AFTER T0X GETS SHIT ON BY PLAYERS PEEKING OUT FROM MAIN. although tex only sees neon and fade and zekken fights them in sand, its still dumb as fuck to plant open to an uncleared segment on the map with confirmed enemy presence while ur teammates fight spawn instead of playing postplant positions.
Conclusion: WHY THE FUCK ARE WE RUNNING JETT ON FRACTURE
-BREEZE-
Pistol
zekken decides to jump through a one way to follow up on a dog before verno can even press E to flash
Bonus
mibr are driven back and delayed by a phoenix ult and harbour ult, verno also solo swings and dies seperated from the rest of his team
8th Round
early fight in elbow where zekken gets decked because Verno has this weird phobia of wasting flashes and instead has zekken go behind the dog. i don't know why the fuck you'd want to take scrappy fights into a phoenix/harbour/neon comp but what do i know, i don't get paid to play this game
9th &10th rounds
these rounds highlight the inefficiencies with mibr's comp pretty well. they're trying to be scrappy with neon and astra but they're missing a phoenix & potentially a chamber to kind of glue that all together. there's just no value to be gained by running jett over a chamber or a phoenix. if u want aspas to op, put him on chamber, or alternatively put him on neon and zekken on the phoenix. if they REALLY want to play jett they could key into stall and info util by running a sova+kayo, which are agents they're somewhat good at.
12th round
Verno dies to the lurking cypher, again playing Skye by himself for some reason, while their controller/senti player with global util is playing in a crossfire at the mid chokepoint with their two duelists, y'know, a position that's pretty suited to a supportive initiator. people more eloquent that me have already talked about aspas' annoying as fuck playstyle which is the reason the retake is so disjointed
second pistol
no words atp. they just don't expect the flood retake and lose all their fights
force buy
zekken displays the basic inability to break a cypher trip
mazino dies to a pretty cool molly lineup from asuna, honestly don't even blame him
force buy take two
they do a good job in doing a slight fake towards a and get slightly ahead of the non-neon rotaters. this time i'm assuming they're prepared for the flood retake, because they're able to trade each other out and play close to their harbour wall and fight together.
17th round
Mazino gets caught out walking onto site, (the site the cypher setup has been on every round) and dies with not enough teammates present to try and force a trade. tex is staring down map point and refuses to use his ult. aspas clutches the round anyway with the power of the big yahu by his side
Eighteenth round
100T throws up a SINGLE fucking phoenix wall and suddenly mibr are quivering in their boots. zekken doesn't jump in and instead swings off a skye flash along with mazino and verno. ASPAS IS STILL IN MAIN and dies to the flanker. zekken slides into back right pyramid and gets decked by a bucky which would be a non-issue if verno had used his other flash in front of zekken or they had a sova and darted that area.
final round
they just get run down in mid man.
CONCLUSION
-they should not be running jett
-aspas has to either be a secondary entry or play chamber
-zekken should be getting more initator support
-verno should be playing with the strong side on defense more




