0

yoru rework szn

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#2
ciro
-3
Frags
+

does it really change much

#3
mystbz1
0
Frags
+

nah

#4
YvngKurry
0
Frags
+

Decent changes. IMO his tp needs to be just as fast as chambers for it to be usuable in the comp scene. Also his ult needs to be reworked.

#7
Dolphin
0
Frags
+

Chamber would be useless, both tps need their advantages and disadvantages. Chamber's advantage is that is fast and can be used at any moment, the disadvantage is that it's static, can't reach that far, and sometimes is not that flexible. Yoru's advantage is that is it can travel across the map, can and does not need to be set up beforehand, the disadvantage is that it can not be used like a jail free card like you can use reyna's dismiss and Jett's dash and it has a time limit. Dunno about the ult, I think is fine

#8
YvngKurry
0
Frags
+

i mean i do agree every tp has to be different but its just super easy to punish yoru because of how long it takes him to tp away or pull out his gun after a tp. Not viable in pro play or higher ranks

#5
matarab16
0
Frags
+

FINALLY

#6
WONDERWEISS
1
Frags
+

Yoru was already OP in my opinion. You just needed to have strats/a plan with him. You couldn't do random plays and frag like playing Raze, Jett or Reyna. Yoru is and was always annoying as he is rn. Constant fear and pressure is what Yoru do.

#9
camosoulja
0
Frags
+

I mean it's still YORU, so...

#10
Sem1-
0
Frags
+

kinda cool, I tried yoru not a long ago when my team trolled and went with 3 insta lock duelists, so me and my duo made it 5 duelist comp lol and ngl yoru wasn't as bad as I remember him, definitely more usable than he was on release. This update will hopefully make him more viable

#11
valorantCANbeWAYbetter
0
Frags
+

whats the point. he is gonna b super op and people gonna whinin that they should nerf him

#12
SETSUZA
0
Frags
+

mirage pog

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