Currently, it should be a large-scale test. I’ve gained access, and if you have any questions you’d like to ask, I’ll do my best to answer. As for my current impressions of the game, they’re terrible.
I don't think it works well. My feeling is that ability-based shooters aren’t suited for mobile. I often find the controls extremely clunky — though this might partly be because I lack experience with mobile FPS games. That said, its UI and additional features are genuinely impressive. For example, the game automatically records multi-kills, generating UI-free replays with stream-style playback.
The control layout resembles standard mobile FPS games, but adds ability keys and dedicated adjustment buttons ( a separate key for rotating Sage's wall). My main issue is I can't fully control character movement or precisely aim abilities where intended. What puzzles me most is the minimap's default placement in the bottom-left corner of the screen