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Once and for all

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#1
TrialRunnr

Can someone tell me how this format works? like when does h2h matter, when does round difference matter or map difference

#2
widepeepofrosty
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Frags
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If these scenarios don't happen, they are eliminated.
SENTINELS:

EG AND LEV AND MIBR WIN
They're eliminated if one of the three teams loses
FURIA:

If EG wins:
LOUD AND MIBR WIN
If NRG wins:
MIBR win OR if 100T wins - needs EG to have lost 0-2
100 Thieves

Win
They are eliminated with a loss.
Evil Geniuses:

Win
OR

IF THEY LOSE:
MIBR wins
IF MIBR LOSES:
Need to go 1-2 against NRG

  • w0v
#5
TrialRunnr
0
Frags
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Ik, I wanna know how people came up with it

#6
widepeepofrosty
0
Frags
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sure, im more than happy to help! :

If these scenarios don't happen, they are eliminated.
SENTINELS:

EG AND LEV AND MIBR WIN
They're eliminated if one of the three teams loses
FURIA:

If EG wins:
LOUD AND MIBR WIN
If NRG wins:
MIBR win OR if 100T wins - needs EG to have lost 0-2
100 Thieves

Win
They are eliminated with a loss.
Evil Geniuses:

Win
OR

IF THEY LOSE:
MIBR wins
IF MIBR LOSES:
Need to go 1-2 against NRG

#8
Reverse8_8
0
Frags
+

Its a bit long to put all 12 possible variations but It really depends on 100T winning or losing the match and EG losing 1-2 or 0-2. Lev-Loud result isnt really super important

#3
JustEnjoying
1
Frags
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wooo hoooo no one fuckin knows fuck yeaaa, the first 3 teams which reach Tokyo first plays

#4
Reverse8_8
0
Frags
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h2h only matters in a 2way tie or in a 3way tie only if 1 of the teams has won both matches againts his direct ties

#7
unserious
0
Frags
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These are the VCT tiebreakers:

2-way tie

  1. Head-to-head Match Score

3-way tie

  1. Head-to-head Match Series
    • Teams with two matchup head-to-head advantage automatically receives first of the group. Tie-breakers for the remaining two teams are determined using the above head-to-head tiebreaker process.
    • If no team has a two matchup head-to-head advantage (all Teams are 1-1 head-to-head), then proceed to next step of the 3-way tie-breaker process.
  2. Map differential
  3. Round differential
  4. Tiebreaker Bo1 match

4+-way tie

  1. Map differential
  2. Round differential
  3. Map differential among the tied teams
  4. Round differential among the tied teams
    • If ties reduced to less than 3 teams after this process, tiebreakers for respective number of teams must be used to break ties among them.
#9
TrialRunnr
0
Frags
+

you are a hero

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