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Potential buff for Harbour

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#1
AmanGupta12_08

I don't what is Your opinion on harbor as agent but I think he is super weak compared to viper on maps like Fracture, Breeze and Icebox. So here are some buff that I think are adequate in order to be good controller agent :-

C ability :- According to C ability is good and bad at the same time. If devs increase the slow from that wall or add a Nearsighted blind to that ability it would be good also It should last 10 secs

Q ability:- The shield is so fragile, Imagine you use it to retake a sight and defuse spike enemy team will just spam and break that in no time. So potential buff for that ability is that they increase either the durability of that shield and also even if the shield gets broken the smoke should last for 12-15 sec and it should be a rechargeable ability like astra. 40 sec Cooldown would be nice

E Ability :- Harbors wall is Only that one ability that I find find good but the cooldown is massive (40 sec) . Viper can use her wall twice in that time so I think devs should reduce the cooldown of that wall and may be increasing its length a little bit

Ultimate Ability :- His ultimate is good for getting site control but the stuns take some much time to stun the enemy so may be reducing that stud Animation duration.

#2
spookmeister
0
Frags
+

C
+slow duration (slight)
+slow degree (med)

Q
+shield durability
vision blocking part of bubble stays even after the bullet blocking is broken

E
+Lower cooldowns
+slow duration (slight)
+slow degree (med)

Ult:
+Stun pool appear and activation speed

#3
titanwithpp
1
Frags
+

C is a unique ability in the game, this is the first time we have had a moving cover, there needs to be no slow for teammates but enemies should be slowed a bit more. 7-8 secs is a good duration.

Q IMO needs a smoke buff where even if the shield is broken, the smoke stays for atleast half of the full duration if the shield isn't broken. So 8 secs if shield is broken, 15 if shield isn't broken (8 to round it off).

E should be increased in length since you can curve it, increase in length will make harbor more viable in covering more angles and increase the slow a bit more, remove team slow. Also make the curving a bit more easier.

X is good, makes people move and not just sit on their angles.

#4
Noodle
0
Frags
+

Without having actually played him:
I think C is fine, Q smoke should have a minimum duration (maybe 7-8 seconds), E cooldown five seconds shorter, and X should apply a slow when the circle appears at your feet to make it slightly harder to move out of the stun

In general, he seems pretty viable to me on most maps so I don’t expect any major changes

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