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Chamber main come

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#1
Whatevermate

Looking at latest vct master, chamber have been seen far too many times and most likely will get nerfed
IF you can choose one of this nerf, which one?

  1. Trap have max distance like killjoy's alarmbot
  2. Increase price on headhunter/max bullet decrease
  3. Decrease Tour de force ammo
  4. Fixed 1st rendezvous placement
#2
BBL_Wtcn
1
Frags
+

If you think about it riot released this agent to nerf Jett Op and now he is the problem

Imo headhunter the biggest problem especially in pistol rounds

#3
33AJ
0
Frags
+

3rd one
Personally i dont want any nerf on headhunter

#4
SMK_sss
0
Frags
+

NO NERF PLEASE :(

iron chamber main here

#5
shockyyyy
4
Frags
+

Probably no2

If i was to make the nerfs, they woud be:

  • 40 sec tp time (20 if picked up)
  • reduce the how much the slows (from op and trap) slow you.
  • headhunter bullets from 8 to 5
  • chamber op has 3 bullets but a kill grants + one ammo (basically rewarding actually hitting your shots with chamber op)
#6
Deleted_User_b9f2b691
0
Frags
+

I think 40 secs is a bit high.
i´d rather say
30-35 sec tp time
headhunter bullets from 8 to 6
still good ideas tho

#7
shockyyyy
1
Frags
+

30-35 is reasonable since other agents that have a signature with a cooldown is around 30-40. I just think that chambers tp is the best get out of jail card so 40 sec would be appropriate.

#8
TheNerfBoy
-1
Frags
+

ur just wrong

#10
codv
1
Frags
+

pls elaborate

#13
TheNerfBoy
-2
Frags
+

i think he should get buffed. one shot of his pistol does the same damage as an op shot and his tp should have no cooldown.
just my opinion.

#15
shockyyyy
0
Frags
+

0/8

#16
TheNerfBoy
0
Frags
+

asc 3 rn btw

#9
ModaModi
-1
Frags
+

chamber is already good jett still broken

#11
Subreezy
0
Frags
+

honestly i think having a longer tp animation would make him more fair, it makes no sense that yoru has a longer tp animation when he’s a duelist

#12
notAGN
0
Frags
+

Make it so that you've 2 op shots which restores a bullet per kill and remove slow on kill

#14
RFinky
0
Frags
+

might go negative with this take but I feel like the most broken part of chambers kit is the amount of times he can teleport in a round. I don't know the exact number but i wanna say its 3-5 times depending on how the round goes. I think they just nerf the cooldown time on his tp and increase the pullout animation for the pistol should be good

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