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No duelist ascent

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#1
e1s

The problem with this comp is its heavily defense sided, unless they use their util to clear every corner of a site and scale with drone, flashes etc. and you have to get a minimum of 8 rounds on defense if you really want a chance to win the game imo.

#2
GLN321
0
Frags
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you have to get a minimum of 8 rounds on defense if you really want a chance to win the game imo.

Thats true for the kj/jett comp, or any comp on ascent for that matter. Triple initiator worked because you could just spam the opper with darts/fade shit/kayo shit, but you can see in many rounds how aspas stood strong on his angles and he had teammates near him to play counter flash, they got outplayed, simple as that to me

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