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Chamber TP nerf idea

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#1
Caliburn0723

I feel like Line Of Sight Tp can be a cool idea to nerf chamber just a bit.
It makes so that u cant create ridiculous escape opportunities while keeping enough escape mechanism.
Just like a jett dash or a omen tp. Through walls is a bit OP.
Smaller range and LOS is what I think.

#2
Pixsy
10
Frags
+

JUST A BIT???????
this would be an insane nerf

#4
Caliburn0723
0
Frags
+

I mean it is still instant tp unlike jett and omen

#3
seankukuz
7
Frags
+

In my opinion, they should make it so you can't recall and move your tps after placing them making chamber more of a sentinel player staying on a site instead of ego peeking like a duelist

#5
Caliburn0723
0
Frags
+

U mean like, unless they spend a tp charge you cant withdraw your tp?

#6
seankukuz
1
Frags
+

i mean that after placing down your tp, you can't recall until the enemy side breaks one

#7
Rebellion2408
5
Frags
+

In my opinion they should increase the cooldown of the Chamber TPs. it should be 35-40 seconds and not bloody 20 seconds

#8
seankukuz
0
Frags
+

or after tping once, you need 2 kills to tp again

#10
Rebellion2408
0
Frags
+

Yeah that can be possible but since Chamber's a sentinel they don't brink this because the 2 kills recharge is only for Duelists technically.

#9
spookmeister
0
Frags
+

I think only 2 or so tps in a round is a bit too little. Maybe 30 sec cooldown instead of 20?

#11
Rebellion2408
1
Frags
+

Yeah 30- 35 sec cooldown should be good to go in my opinion

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