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Jett

#1
AmanGupta12_08

I feel like Jett is Still Fine on most Maps . I mean the Nerfs are quite brutal but It doesn't change the way u play Jett ,

Smoke Duration Reduced Is quite good as Jett can just stay in smoke and dodge Sova and fade recon But Still 2.5 sec smoke is enough to escape and Even entry . She Still has 2 smokes I mean 5 sec of Smokes are enough.

Reducing her Updraft to 1 charge is just done to Not let her easily escape from unwanted situation, The only downside is that She can make double Updraft plays where she can kill someone over a Wall.

Tailwind Getting reduced to 7.5 sec Just reduces the window in which she can Dash, remember she can still dash And get Away from a Fight. Now it's just that She can hold a angle for more sec.

Her Ult just got Nerfed by 1 ult orb Nothing else, She can still just click heads and Win a Round. And Mostly Her ult is used in Save Rounds. I mean Riot Nerfed KJ ult too with 9 orbs does that mean she is going out of the meta . And every Jett main can drop 20-25 Kills. That is like 3-4 ult ( If she grabs some orbs or plants/defuse the spike)

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