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Do the agents in Valorant hinder the map design?

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#1
Ikraos

Do the agents in Valorant hinder the map design?

Valorant is the 1st esport that I have gotten invested in, but sometimes I will look at CS:GO tourneys and see some really interesting maps like Vertigo and Nuke that from what I've heard have evolved the tac fps genre in a really meaningful way.

Now, I know that Valorant has made their own maps that evolve the tac fps genre like Haven with its 3 bomb sites, but besides that I think most of the other maps seem more gimmicky or are just kinda bland.

So considering that Valorant is the newer game that can take all the learned lessons from CS:GO, why haven't we gotten a map that has interesting verticality like Nuke?

To me it seems like the agents, especially the controller class have basically stopped any opportunity of a vertically based map in Valorant, because right now I don't think agents like Viper or Brim would even work in a vertically based map. Which is a shame cause I think it would be really cool to have a Nuke or Vertigo esque map in Valorant.

All in all, valarente child game.

#2
WinterZ
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Frags
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Icebox on release was that map and look how that turned out

also Vertigo was a pretty hated map in CS. No reason to try it again in val

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