none
name 1 good thing to come from it
/closed
partnership concentrates the 10 best teams in a region in one place, EG would not be that good if they weren't playing loud and instead playing trick aim in T2
those 9 league games + playoffs is more entertaining than having a bunch of different lame event to qualify for regional events where t1 teams just stomp
Franchising just concentrates talent into an actual tier 1, it makes sense
the teams. that's who matters to riot. their "players first" marketing has been proven wrong time and time again. riot are a business and their business is making money, and in their eyes orgs are the conduit for that. stipends are pretty large, reported to be ranging from 600k (base stipend) to 1.2M (+400k for deliverables set by riot, usually regarding marketing).
in 2024/2025 we're expecting to see team skins, not just champs skins. can't do that with an open circuit (cs has stickers, not skins), can't do that with riot's current shop system and you won't EVER have an open circuit over a riot IP.
that's why the orgs get paid by riot to be in the partnership. that's why the LoL leagues are franchised. that's why the LCSPA and AVPA exist (to protect players from riot's teams-first decisions), etc etc.
those are sizable deliverables, but they are still less than tier 2 Albanian CS team made from stickers in one year from CS (they made over 3 million...)
stickers are an in-game cosmetic that generates revenue for a team, doesnt really matter if its a skin or not: the same concept in both games, but one profits way more for orgs than the other (the other is just not earned, its sheer nepotism, aka rito)
once again, i appreciate the thorough response, unlike from others on this thread
i assume you're talking about BNE? i don't really follow cs anymore. in any case, that one team made more in one year than riot made in their champions bundle altogether (3M vs. the 2.something the bundle made this year). the scale of the community and what % of it flocks to those stickers/passes to support the major teams is gigantic in comparison to the same numbers that flock to support partnered teams.
valve has implemented crowdfunding methods very well over the past few years, dota 2 TI and cs stickers being the greatest examples of that. not sure what the numbers are for the Worlds LoL passes and a quick google search won't help me, but there's a reason LoL struggles to turn a profit.
when you keep boiling down these decisions and differences, they all come down to one thing: riot's dev-managed closed system. it is the fundamental reason for most of the differences between this game and CS. it's not pretty for a lot of things, but it's great for financial stability. why do you think the blast partnership and louvre agreement exist?