Bind. Ascent gets close, but I still have to go with my home ground.
1) Bind
2) Ascent
3) Fracture
4) Split
5) Haven
6) Icebox
7) Pearl
8) Breeze
Country: | United States |
Registered: | July 25, 2021 |
Last post: | March 21, 2024 at 12:20 AM |
Posts: | 534 |
Bind. Ascent gets close, but I still have to go with my home ground.
1) Bind
2) Ascent
3) Fracture
4) Split
5) Haven
6) Icebox
7) Pearl
8) Breeze
Hudsen is our resident time traveler. In a few minutes he is about to go back to yesterday and write this.
In Europe, he has the 5th highest K/D all time (minimum 3000 rounds)
They just have to submit a roster to Riot. Announcements can come whenever I believe. Riot are going to publish a list of contracts that updates after 48 hours of a contract being in place, so I assume the official list will be started in the next couple of days. That isn't certain though. I haven't read the procedures thoroughly.
Shroud hasn't technically officially left, so he will probably stick on the roster list until they either announce that he is gone or until they play with a full roster without him. (Franchising lists will probably make that clear pretty soon)
I started reading your post and thought "hey, thats a team I would pick", and then I read the whole thing lol.
Sacy and pANcada are going to be really difficult to replace, but there are definitely some good players available.
https://twitter.com/FerahgoTheGreat/status/1575920266923819008
If you throw your viper snakebite on the enemy snakebite, it only does friendly fire damage (a lot less than normal damage). So you throw your teams' snakebite on the bomb, and the defuser doesn't have to worry very much about the moly damage.
Today there was yet another case of a bug being abused, and the competitive integrity of the tournament being disrupted as a result of that and the admin response. I just made a twitter thread discussing my thoughts on the matter. I will throw in my opinions here as well.
I am once again asking for an updated ruleset regarding bug "abuse" in competitive games. The current system suffers four main problems.
1) What is an exploit?
2) Poor communication of banned actions
3) Inconsistent punishments
4) Untimely reaction speeds
Instead of leaving everything up to admin discretion on the spot (which often ruins the competitive experience and integrity because it takes too long to decide), a more concrete set of rules should be implemented. Even if the rules cause problems, they can be IMPROVED.
1) Define and maintain a list of banned exploits.
This requires effort which might require money, but economically, the fallout from poor handling of situations (there have been plenty) far outweigh hiring someone to maintain/decide on a list of banned actions.
With this, tournament admins can still choose to ban whatever additions they want, pre-event, mid-event, or even mid-map if they notice a bug they want to ban, but only transgressions committed after the ban has been clearly communicated to both teams are eligible for punishment.
2) Communication is key.
Pretty much every major bug scandal has happened because someone didn't know it was a banned exploit.
Even if you think they should have known, the fact that this keeps happening ruins the competitive environment.
It must be made INEXCUSABLE for pro players to not know what is banned.
A central list of all banned exploits applied to all Riot sanctioned events solves this problem.
There is no confusion about what is banned. If a player does not know, it is ON THEM.
3) Inconsistent punishments are inherently unfair for everyone
The arbitrary application of all these punishments: replay maps, part of maps, forfeit rounds, forfeit maps, be DQ'd from tournaments, all contributes to the biggest problem of them all.
If punishments are inconsistent, NO punishment is fair.
Better defining what is and isn't allowed can help define better rules for tournament admins on how to handle situations.
One proposal I have is to classify bugs on the central list where clear and intentional exploits are an instant match forfeit but maybe lesser bugs just incur an initial warning.
If admins catch something before the next round starts, they can replay the round or something like that.
The point is: There is SOME system for punishments applied to EVERYONE.
4) If the admins have some system to follow, they can increase the efficiency of the problem solving many times over.
Games that are delayed 30+ minutes because admins have to FIGURE OUT what to do are ruined.
I don't have all the solutions.
Riot have people writing rulebooks that can do what I said here and make it actually viable.
There will be problems with any ruleset, but making it concrete means that it is EQUITABLE, and that it can be improved with feedback.
The current system is damaging the competitive ecosystem, and certain issues CANNOT be solved without more concrete direction.
As a side note, I have not read the official Riot rulebook, but the current ruleset (its implementation at the very least) clearly displays these significant problems that need to be addressed.
What do you think of this problem? Its not a simple problem, so don't flame anyone
Asking for input from these forums is like sifting through sands to find a diamond, but I know there are some gems here. (Just kidding, I appreciate you all, especially you delusional_potter_fan ๐)
https://www.youtube.com/clip/Ugkxp1HUro3Fg2p0SdIeGoPMreH41rBZVbl-
One of my favorite moments
Same. So many good memories. Even after I became a filthy Dredge main and got even Raynday annoyed with me lol.
Hes not a superstar, but he can be one of the best supportive pieces in Brazil. He has played from the start of BR Valorant to now against the top teams in the region and has a top 5 K/D all time in Brazil. He really found his sweet spot on sentinels. He isn't the type of player that takes over the game, but his consistency has been incredible. The one red flag is his poor international performances, but that is a pretty small sample size on a team (Vikings) that was still figuring out how to adapt strategically.
I know, but he asked for the top 5-10 IGLs in Brazil
In Stage 2 it was:
xand for NIP
nzr for FURIA
saadhak for LOUD
shion for Liberty
murizzz for VK
Maverick for SH
gtn for MIBR
lukzera for TBK
Nyang for GLB
pleets for LOS
Something along these lines is in the works.
I've posted things.
Just a couple things ;)
This man used a SacyDay profile pic on twitter today. He was an EMEA stan actively rooting AGAINST OpTic lol.
walkingW? Wdumpling? common walkingdumpling W?
I've seen a bit of talk about headshot percentage in Valorant vs. CSGO, and while a bunch of people know the difference, there is still a lot of people in the dark. CSGO headshot percentages are much higher if you look at HLTV vs. if you look at any Valorant stats website. That is because it is not the same HS%.
CSGO counts the percentage of kills that were finished off by a headshot.
Most Valorant websites count the percentage of bullets hit that were a headshot.
If bullets are missed entirely, it doesn't affect HS% in either game. There are a lot of reasons why a player would miss a ton of bullets (spamming walls, shooting utility, bming dead bodies) that would make counting missed shots useless. Also, headshot % is a pretty useless statistic. The correlation between a high HS% and being a top player is pretty weak. Even if you think one way of counting HS is better, it can only really be used as a fun stat if someone does really good or really bad at it.
Which way of counting headshots do you prefer?
Duelists:
aspas - Teams that win tend to dominate the fantasy stats, so I'm hopping on the LOUD train
Cryocells - Chamber players are great for K/D and cryo is $300 cheaper than yay
Initiators:
Sacy - 1700 is a steal
nzr - very cheap and very reliable even if his team doesn't do well
Sentinels:
BuZz - Somehow only 1600. Big steal for one of DRX's best
Quick - I was running out of money, and Quick is easily the most skilled of the 1400 or less players
Controllers:
pancada - Marved is too expensive, so I went for the silent assassin
Bcj - 1300 wildcard. If XSET do well, this will pay off
Pick eight players as normal to be your "team". For the group stage, you pick five to actually get you points (one is the captain and is worth 1.5x points). Every single match day in the playoffs, you can set a new five man active team to get you points out of your eight man roster.
If you click on any stat on the map/match pages it automatically sorts by that stat. The non-ACS default sorting issue is known. It will be changed in time... Until then, its not a huge issue imo as a stats nerd.
EMEA is finished and NA won't start for an hour or so. Come see FURIA vs. TBK for a spot at Champions.
FURIA have a ton of skill and are very entertaining to watch, and TBK have a great underdog story.
Until the inevitable roster shuffle, it is the best LATAM has to offer besides LOUD/KRU. Come check it out!
Dang. Was this a web scraper? I'm assuming you found a way to automate this.
Agreed. The scriptwriters couldn't have written it better. All the storylines build to this.
Eutalyx W for the Seulgi W
S: OpTic, LOUD
A+: XSET, TGRD
A: FUR, KRU, C9
B+: SEN, 100T, FaZe
B: NRG, EG, NIP, VK
C+: SR, LEV, TBK
C: 9z, Fusion
D: E-Xolos
In an interview, draken said that leo was also banned in CS.
https://www.hltv.org/news/33536/draken-if-i-would-have-stayed-in-cs-i-would-maybe-be-on-the-same-ego-trip-that-i-was-on
Dang, "GreatestOfAllTime" outranks "TheGreat".
You saw nothing ๐
Same, lol. I did it because I thought everyone would be doubting them. Instead everyone piled on.
Known issue. It should be fixed 'relatively' soon.
I was just making a funny point about their connection in Paladins lol. Definitely saadhak has had a more successful career in Valorant so far, but regional differences plays a huge part with every single stat you listed there, so its not directly comparable. Anyways, it's besides the point. Both are great IGLs and have been essential figures in Valorant's history so far.
Funnily enough, bonkar is 6-1 (in matches) against saadhak in Paladins. This was before either of them were IGLs. That being said, bonkar was playing with tons of top EU talent and world champs.
Not that I am aware of. You can leave/join groups if you already have your pickems selected before they lock.
90% There will be at least 5 hours of tech pauses
50% FPX make playoffs
10% Team from group B makes the grand finals
Five was always the star of the show for me, but I felt he was a bit muted this season. I found all the conflict of the team vs. Alison and vs. most of the Sparrows to be very manufactured and not believable or convincing. Luther's transition to comic relief which started last season is really annoying to me. The overall buildup of the central storyline was not as good as the first season.
7/10. Still good but not quite as good as the first season (9/10) or the second season (8/10).
Just submitted my memorial page on Hypixel. Rest in peace. I probably wouldn't be here without his videos pulling me down the rabbit hole of youtube again.
Finally I might actually have a second perfect pickems on this site. This isn't as impressive as the 2021 EMEA Champions LCQ pickems, but I will put it on my resume regardless.