0

Chamber nerf idea

Comments:
Threaded Linear
#1
Gambit234

Trademark: give back 2 (so chamber remains a sentinel) and create a range like killjoy
Rendezvous: Make TP available only when standing still and when not taking hits from bullets
Headhunter: 6 shots
Tour de force: Reduce the slow radius and make it decay immediately after the kill

just my opinion

#2
pugboy
0
Frags
+

Honestly fine idk if you even need the slow on the op its so good

#3
no1haterbutloveyou2
1
Frags
+

they should create a new role "chamber"
literally

#4
Rebellion2408
0
Frags
+

It should be known as OPer class

#5
RonaldMcDonald
-3
Frags
+

it should be known as making bad players good just like jett did pre-nerf

#6
FlyDoggoWoweeClap
-1
Frags
+

Pog DAILY CHAMBER NERF THREAD

#9
valvenq
-1
Frags
+

Who do you watch on twitch?

#10
FlyDoggoWoweeClap
-1
Frags
+

i don't watch any valorant streamer cuz i never played the game before

im into variety streamer tho like lirik,xqc,forsen,sodapoppin,poke,shroud etc

#11
valvenq
-1
Frags
+

no wonder. you use a lot of twitch emotes. i was just thinking that you keep leaking twitch culture that no one understands lmfao.

#12
FlyDoggoWoweeClap
-1
Frags
+

its become my habit...

#7
HECCIN_LOVE_TENZ
-2
Frags
+

just remove the agent entirely. literally no skill

#8
spookmeister
0
Frags
+

DONT CREATE A RANGE ON THE TRIPS
THE RANGE ON KILLJOYS BOTS KILLED HER
ITS INSUFFERABLE TO PLAY KILLJOY AFTER THAT
I USED TO BE A HARD SENTINEL MAIN KILLJOY EVERY MAP AND NOW I PLAY LITERALLY EVERY AGENT EXCEPT KILLJOY I CANT HANDLE THE RANGE ON THE BOTS
PLEASE
edit: rest are decent ideas but not being able to tp under fire is too much. standing still is decent idea but idrk other tp nerf ideas have been much better. headhunter should be 6bullets for sure, op slow should last way shorter, slightly nerfed fire rate, trip slow shouldnt last like 8 seconds or whatever its too long. like 5 at most. honestly even just an increased cooldown on TP would work as a nerf enough. Possibly it has same cooldown after TP but if you pick up any of the TPs the cooldown increases to 45 seconds and not 20 seconds, so moving TP is punishable but if you just wanna hold an angle freely i think its fine if its the same one every 20s

#13
dexter000111
-1
Frags
+

Also reduce ult bullets from 5 to 3
Also, make the tps rechargeable with kills(like the jett dash) instead of a cooldown

#15
Adroitt
2
Frags
+

Being rechargeable from kills is a trademark of Duelists which Chamber(a sentinel) is not meant to be, idk why people keep suggesting this.

#17
dexter000111
0
Frags
+

What rule says a sentinel cant have a kill rechargable ability
3 out of 4 abilities of chamber are based around getting kills

#14
WinterZ
0
Frags
+

Chamber ult nerf idea: give 2 bullets instead of 5 but they recharge on kill like Golden Gun in spike rush so that way people cant be brainless and whiff 4 shots then hit the last one. also remove the slow field on his ult

#16
Zorontom
0
Frags
+

BUFF CYPHER PLS. I still remember the days when they walked in my traps and took 10 sec figuring out where the wire only to get stunned. Now they just insta shoot the spot before even triggering it and cypher is useless with 1 cage and a cam in a retake on opposite side

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment