Reworking Miks (in entirely my opinion)

View:
Threaded
Linear
Threaded
#1
Vyse-Fan_In-more-than-one
1
Frags
+
Note : if you do not agree this is not objective fact. 
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. 
I feel bad for whoever cares about you. Be useful to the discussion 

I honestly dont know what to do for this guy
He's just so shitty i dont even have words to describe how shitty he is
He's clearly better as an Init but that aint happening anytime soon
Throw me ideas and I'll build something

Well time to Rework him

  1. M-Pulse no longer has the mode switch, it now heals allies and stuns opponents in the same mechanic regardless of the mode
  2. M-Pulse can now not be destroyed
    (basically simplifying its mechanics entirely cuz its effectively just a breach stun)
  3. Harmonize is removed
  4. Miks New ability- Mach Cone: Old Harbor Cascade . Where Miks can send out a compressed wave of sound, that moves forward and can be paused at any point, while moving it completely blocks sound from each side of the wall, and enemies hit are deafened for 1.5s and stunned for 0.75s.
  5. Mach Cone charges are 2
  6. Bassquake ultimate charges reduced to 7
  7. Bassquake now detonates 3 times once activated
  8. Bassquake now reveals all the enemies feet as a still image for all opponents within its area
#2
Chetin
0
Frags
+

unbreakable stunt/heal and rework the boost

#3
Vyse-Fan_In-more-than-one
0
Frags
+

Honestly i just want riot to build a better controller
Change his theme entirely
I wanna see a better controller sm1 like Omen except more aggro than even him just to force people off of bin

#6
vibemerchant_25
2
Frags
+

This is literally clove but people hated them for being a ranked agent.

Miks would be great if you just make his stuns stronger. Unbreakable would be great but maybe too strong. A really simple buff would be just to increase the radius of the stuns and heal since they affect through walls it'll lead to a lot of innovative ways to place stuns in unbreakable locations to stop floods.

Maybe something needs to be done to the smokes to make them unique but honestly you'll never know if anything you do will be good or not till it's ingame.

#9
Vyse-Fan_In-more-than-one
0
Frags
+

True

#4
LowGun
2
Frags
+

Lower the cooldown of smokes
Just like #2 said maybe rework the stim.
stun and heal should be unbreakable but only 2 pulses. and maybe cap the heal at 80.
Ult windup needs to be way lower and like fade's.
Honestly give harbor's old ult to him. Like faster stuns and pings their position? idk. That ult seems better than the current miks one.

#5
Vyse-Fan_In-more-than-one
0
Frags
+

Honestly i dont even know what to do with this agent
I just want him to be an initiator his concept does not make sense at all for a controller

#8
vibemerchant_25
0
Frags
+

Harbour's old ult is genius tbh. If it's a weird cone ult then even better cause it forces you to think about positioning. But the ult needs to stop you from scoping in and should interrupt plant or it'll just turn into a set play piece with very little solo value.

#13
Vyse-Fan_In-more-than-one
0
Frags
+

Honest yeah the idea's cool
But the agent feels so generic idk what to do with him

#14
LowGun
0
Frags
+

what if it had the same animation of harbors ult when someone gets trapped in the bubble but instead of that old harbor stun it pushes you back(like the current miks ult does) 3m(or less, but it should get you off spike) every 2secs with stotal duration of 14sec?

And the stun can be unbreakable but it only has 2 pulses with a smaller radius and stuns you for 2 secs/pulse.
and stim has one charge but lasts for 20 seconds? (last one idk but a rework for that would be nice)

#15
vibemerchant_25
1
Frags
+

14 seconds might be too powerful for this ult but the pulsing nature of the ult would make a lot of sense. Multiple pushes would fix the ult and makes it so you can't just randomly try to push people off the spike cause in some places like pearl b site default you can probably have your back against a wall and just stick it. I still think the ult should be a cone to really make it clear the direction it will push you, maybe a rectangle would work as well but a circle would be bad cause it's not immediately obvious where you'll be pushed. The cone is unique so its better imo.

Making the stun unbreakable would be kind of boring since instead of finding unbreakable spots like for cypher trips you'd just throw it into the choke like every other stun. I think a stationary beacon stun as a projectile is super interesting and making it breakable forces people to get creative. But it should have a much larger radius.

The stim is alright I think, maybe some tuning might be required but the idea makes sense and it's really more of a ranked util. Not super useful at the pro level.

#7
AegisJT
0
Frags
+

Genuinely the most dogshit agent design, just rework bro entirely, keep the ult, the two other abilities are mid asf

#12
Vyse-Fan_In-more-than-one
0
Frags
+

Honest

#10
Hyperbola-6655_xd
0
Frags
+

maybe the ult should deal some dmg or decay

#11
coltyyy
0
Frags
+

the stim is ass and the ult took fucking 10 dinosaur years to ult and its not even a good ult. might as well just delete the character

#16
BirdyHero
0
Frags
+

Imo:
His smokes are the same nothing is wrong with em
For Q: make the people affected by the stim not make anyfootstep sound. They can run rotate all they want but you cant hear em. The cast sound is there though
For C: reduce the sound a lil bit. Make the stun radius bigger make it so it always gets 1 pulse off(maybe increase the health but you can just make it invulnerable till the first pulse goes off)
The heal is fine but make it a bit quiter for clarity
For ult: make it 7 ult orbs( i think its 8 if i remember correctly) make it so you can move while its casting. Make it so it doesnt affect teammates(miks gives them noise cancelling headphones) and make the cast faster.
I think this is good for the start lemme know what you think

#18
Vyse-Fan_In-more-than-one
0
Frags
+

For Q: make the people affected by the stim not make anyfootstep sound. They can run rotate all they want but you cant hear em. The cast sound is there though

It doesn't really affect most plays. But that lack of effect is also good cuz it means that it will be balanced

For C: reduce the sound a lil bit. Make the stun radius bigger make it so it always gets 1 pulse off(maybe increase the health but you can just make it invulnerable till the first pulse goes off)
The heal is fine but make it a bit quiter for clarity

What i would prefer instead is that they work through solid surfaces, and also can be placed via the map rather than thrown, with R or F used to switch them between heal and stun mode. Or just fuse it so that It heals allies and stuns opponents regardless of mode its thrown with

For ult: make it 7 ult orbs( i think its 8 if i remember correctly) make it so you can move while its casting. Make it so it doesnt affect teammates(miks gives them noise cancelling headphones) and make the cast faster.

If im honest, the ult should pulse like 3 or 4 times from the detonation point each pulse reveals all opponents feet in its area as a still image, think like a sound echo.

#24
BirdyHero
0
Frags
+

The Q buff affects a LOT of plays. Imagine you and your teammate are faking then you pop the Q and u can rotate knife out no noise. Another thing is wraping in post plants. You can quickly flank them. The thing is with thr cast sound you can also fake it with conditioning. Also i think keeping the firerate boost is fine

#25
Vyse-Fan_In-more-than-one
0
Frags
+

Honestly its not a bad rework
But it feels like a patch up for a fundamentally bad agent
His actual controller agency is really weak is what I think
As an initiator i would love this

#17
zanderluvr
0
Frags
+

have his smoke be an omen/harbour cast style dome smoke but like harbor it has a bubble effect on it where you can cut all sounds in it as long as the bubble is up. bubble can be designed in the same art style as his current healing/stun thing.

change the stim to remove all noise if given to a teammate and remove the option to give it to himself only

make the heal simmilar to a skye heal where he is shown holding the speaker thing instead of throwing it on the ground. however whenever he heals someone else half of that hp healed will also heal himself if he has taken damage

make ult less cosmetic (same problem as breach stun)

#19
Vyse-Fan_In-more-than-one
0
Frags
+

Honestly not a bad approach

#20
Vyse-Fan_In-more-than-one
0
Frags
+

Bump for more feedback
(I stop at 3 times so dont worry mods)

#21
MatikaneTannhauser
0
Frags
+

For the M pulse change how is the interaction if both an ally and enemy stand in it?

#22
Vyse-Fan_In-more-than-one
0
Frags
+

M-Pulse no longer has the mode switch, it now heals allies and stuns opponents in the same mechanic regardless of the mode

It works the same way. It will stun enemy and heal ally
As for the healing. It works the same way as all heals where when you're taking active damage a healing does not work

#26
MatikaneTannhauser
0
Frags
+

I see

#23
W1ngFly
0
Frags
+

Good rework

#27
Vyse-Fan_In-more-than-one
0
Frags
+

Bump for more feedback
(I stop at 3 times so dont worry mods)

#28
Chetin
0
Frags
+

let's just wait for the new agent at champs, miks will need the harbor treatment and we know how long it took for that to happen

#29
Vyse-Fan_In-more-than-one
0
Frags
+

I'm curious what riot do

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment