Been working on this for a few days.
Codename: Nova
Role: Duelist
Nationality: Space
Signature Ability: Stellar core (1 charge per 2 kills, similar weight to brim/viper molly.)
EQUIP a pressurized stellar core. FIRE to throw it. It will make a loud whistling sound on it's way to the target location. Upon impact with any surface, Nova instantly teleports to that location.
Ability 1: Solar Flare (2 charges, Weight of a kay/o flash)
EQUIP a high-velocity spark. FIRE to throw that spark. After a short duration, it detonates in a spherical flash. Warping the vision of anyone looking at it, turning their screen into a swirling nebula for 1.2 seconds.
Ability 2: Singularity (1 charge, weight of a KJ molly.)
INSTANTLY throw a unstable star fragment. Upon hitting the ground, it detonates into a swirling yellow vortex for 3 seconds pulling any enemies caught in it's radius toward the center and exploding into a burst of light that vulnerables enemies for 2 seconds.
Ultmate: Cosmic tunnel (I think 7 Points is fair)
EQUIP a view of the battlefield. FIRE to Select a starting point within 10 meters of Nova's current location. FIRE again to select an end point somewhere in the map hud. Right click to create a wormhole that nova and their allies can teleport through. It is a one way trip.
I wanted to make a duelist that cannot retreat back if an entry fails. Once they're in, they're in and if they can't make anything of that entry they die. Theres no recall, no TP-ing back unless you get two kills on site and find a window to throw a teleport back to where you came from. They'll be great for faking sites since their teleport is a projectile. Players can create lineups that allow Nova to throw their Stellar Core across the map and onto other sites or into mid. This also allows for Nova to be very precise with where they entry to, being able to make a lineup to get to specific parts of the site like heaven, on top of a box, into hell, etc.
Their job is to take space and use their util to hold it down until their team can follow up.











