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Chamber Rework

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#1
my_fav_team_is_M3C
  1. Make his ultimate not that fast in recharging but also not that slow as the current operator
  2. 7 orbs for ultimate as the Jett knifes, in order to make him enough economy to buy op
  3. Bullets on sheriff must be $100 instead of $150 for the economy
  4. tps, trips and ultimate slow stays the same

basically, chamber is broken now only in terms of fast ultimate oping. Make the ultimate nerf with a bit of buffs on economy issues and this agent becomes 100% balanced

also,

Chamber role has to be renamed as an oper role not sentinel.
basically, Valorant roles are the same as cs:go roles. the difference is that anchor and lurker roles are on viper and other smokers, not sentinels which are out of the meta coz they are too limited in terms of utility, while Viper, Astra, Brim, Omen can do both - smoke, anchor and control the map. the sentinels only can anchor, can't support by other utilities as smokes, flashes etc. Chamber role rework + sentinels agent pool rework, maybe deleting these agents at all.

#2
acels1
9
Frags
+

so u are tryna BUFF chamber... what the fk

#3
titanwithpp
1
Frags
+

Honestly the recent nerfs were enough to not make him op, this is shown with how chamber is not picked on certain maps. His tp is by far the best E in the game besides raze nade but other than that his kit is bad. 8 HH shots that cost 1200 (only good on eco, otherwise just an unused ability), an op that is obtained after 8 orbs/kills which can be baited or even stopped with kayo, and his trademark can easily be avoided.

#4
my_fav_team_is_M3C
0
Frags
+

let me explain about chamber a bit more
chamber should be on a new agent name roles "oping/sniper"
and his picks on maps only has to be dependent on whether you play with op on this map or not
not by his nerfs or smth
valorant is a tac fps game and oping/awping is a huge huge role that must be on every map

i also would suggest to add one or two "sniper" agents like chamber in order to compete with him.
the sentinel agents might be deleted and controlles a bit reworked to anchor cites more efficiently.

#5
Flumplestiltski
0
Frags
+

Chamber is mostly broken due to his OP. His 100 dollar bullets were a little too much value but at 150 I think the economy gamble is worth it if you have insane mechanics. I say nerf the speed of the op so that it is actually tradeable and after that he will be a slightly more useful reyna, with most of his value depending on hitting shots while still providing some map coverage with trip and tp's.

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